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My fork of OpenSim for IG and DG, called SledjChisl.
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Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-3
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+2
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refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-20
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+0
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
4
-139
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+75
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refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
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+6
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Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-9
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+0
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
7
-272
/
+185
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
3
-15
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+25
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refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
1
-16
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+2
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get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
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+16
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remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+1
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minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+2
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
2
-15
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+43
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
2
-5
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+1
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-26
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+20
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-46
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+64
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+5
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
3
-13
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+4
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*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
2
-3
/
+20
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*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
2
-3
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+20
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
9
-93
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+95
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
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+18
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Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
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+22
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
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+18
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
7
-73
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+42
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
10
-225
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+180
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
3
-10
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+14
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
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+6
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refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
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+2
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refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
1
-28
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+4
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remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
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+0
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*
refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
3
-10
/
+5
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*
add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
/
+46
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*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-84
/
+0
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*
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
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*
minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
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+2
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*
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
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+1
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*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
2
-12
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+33
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*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
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+7
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Remove pointless contains check in ScenePresence.RemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-6
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+1
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If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
2
-6
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+4
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Add warning log message to say which attachment fails validation in order to ...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
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+10
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Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
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+43
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*
Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
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+1
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*
Add llRegionSayTo
BlueWall
2011-08-19
1
-0
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+20
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-19
28
-616
/
+642
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Fix exception when using BasicPhysics
Robert Adams
2011-08-19
1
-2
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+2
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*
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
2
-15
/
+64
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*
refactor: fold CreateSceneViewer() back into ScenePresence constructor
Justin Clark-Casey (justincc)
2011-08-18
1
-6
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+1
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*
refactor: Fold 3 ScenePresence() constructors into one since only one is called.
Justin Clark-Casey (justincc)
2011-08-18
1
-9
/
+2
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*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
5
-12
/
+20
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