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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
4
-117
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+53
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Always send a time dilation of 1.0 while we debug rubberbanding issues
John Hurliman
2009-10-28
2
-5
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+4
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Limit physics time dilation to 1.0
John Hurliman
2009-10-28
1
-1
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+1
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* Standalone logins will now go through the sequence of "requested region, de...
John Hurliman
2009-10-28
2
-16
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+20
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drif...
John Hurliman
2009-10-28
2
-2
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+2
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Track timestamps when terse updates were last sent for a prim or avatar to av...
John Hurliman
2009-10-28
2
-2
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+10
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Move the calculation of time dilation from the scene to the physics engine. T...
John Hurliman
2009-10-27
2
-15
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+7
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Lowering the position tolerance of terse updates for ScenePresences to mitiga...
John Hurliman
2009-10-27
1
-1
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+1
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Making the defaults for interest management variables match whether you have ...
John Hurliman
2009-10-27
1
-3
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+3
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Forgot a line in the previous commit
John Hurliman
2009-10-27
1
-0
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+2
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Finally hunted down the Parallel deadlock. Packets were being handled asynchr...
John Hurliman
2009-10-27
1
-6
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+9
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) t...
John Hurliman
2009-10-27
1
-3
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+2
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Experimental change of PhysicsVector to Vector3. Untested
John Hurliman
2009-10-26
4
-49
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+45
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* Double the priority on avatar bake texture requests to get avatars rezzing ...
John Hurliman
2009-10-26
2
-58
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+55
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Removing the ClientManager reference from IScene and hiding it entirely insid...
John Hurliman
2009-10-26
2
-11
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+21
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* Switched all operations on the list of clients that could be either sync or...
John Hurliman
2009-10-26
2
-22
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+28
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Added calls to GC.AddMemoryPressure() when unmanaged memory is allocated for ...
John Hurliman
2009-10-26
1
-0
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+5
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* Changed the watchdog timer to improve the speed of UpdateThread(), only tra...
John Hurliman
2009-10-26
1
-0
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+2
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Minor tweaks to get OpenSim compiling against both the current libomv and the...
John Hurliman
2009-10-25
2
-1
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+3
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Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...
John Hurliman
2009-10-25
3
-57
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+56
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* Changed various modules to not initialize timers unless the module is initi...
John Hurliman
2009-10-23
1
-0
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+3
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* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ...
John Hurliman
2009-10-23
1
-4
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+9
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Implemented a "FrontBack" prioritizer, using distance plus the plane equation...
John Hurliman
2009-10-23
3
-3
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+78
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Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
6
-186
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+198
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* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi...
John Hurliman
2009-10-22
1
-8
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+7
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Forgot to hit save in the last commit
John Hurliman
2009-10-22
1
-1
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+1
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* Sending (position - hipoffset) instead of position
John Hurliman
2009-10-22
1
-5
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+2
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Implemented a Watchdog class. Do not manually create Thread objects anymore, ...
John Hurliman
2009-10-22
1
-10
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+10
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Merge branch 'master' into vehicles
Melanie
2009-10-22
12
-294
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+412
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...
John Hurliman
2009-10-20
1
-10
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+16
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* Removed the unused m_agentUpdates collection and some extra work that was b...
John Hurliman
2009-10-20
1
-93
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+33
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Reverting the deletion of files related to texture sending until we figure ou...
John Hurliman
2009-10-20
1
-0
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+58
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* Removing cruft left over from the conversion to the new texture sending and...
John Hurliman
2009-10-20
1
-58
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+0
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-19
1
-2
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+2
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
5
-58
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+50
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* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate p...
John Hurliman
2009-10-18
3
-36
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+27
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Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
3
-3
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+124
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-3
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-0
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+11
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Updating OpenSim.ini.example with the section required to enable a useful pri...
John Hurliman
2009-10-16
1
-0
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into priorit...
John Hurliman
2009-10-16
1
-3
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+14
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Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
9
-54
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+159
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* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
4
-56
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+15
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Merge branch 'master' into vehicles
Melanie
2009-10-19
2
-2
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+25
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Formatting cleanup.
Jeff Ames
2009-10-19
1
-2
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+2
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* One more tweak to inform the user that they may not be able to move until r...
Teravus Ovares (Dan Olivares)
2009-10-16
1
-3
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+5
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* fix previous commit
Teravus Ovares (Dan Olivares)
2009-10-16
1
-1
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+1
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* Ensure that at least 20 frames run before letting avatar in.
Teravus Ovares (Dan Olivares)
2009-10-16
1
-0
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+11
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* Make sure to unregister the OutOfBounds Physics event in RemoveFromPhysical...
Teravus Ovares (Dan Olivares)
2009-10-16
1
-0
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+1
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* A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...
Teravus Ovares (Dan Olivares)
2009-10-16
1
-0
/
+9
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