Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 | |
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* | | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 | |
| | | | | | | | | makechild | |||||
* | | Fix an obscure permissions exploit. Taking items from a friend's prim could | Melanie Thielker | 2014-10-16 | 1 | -6/+4 | |
| | | | | | | | | possibly result in a privilege escalation | |||||
* | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 | |
| | | | | | | | | but packethandlers | |||||
* | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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* | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 | |
| | | | | | | | | onsurface, etc | |||||
* | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 | |
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* | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 | |
| | | | | | | | | movement vectors, plus little other things | |||||
* | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 | |
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* | | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 | |
| | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
* | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 | |
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* | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 | |
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* | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 2 | -143/+173 | |
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* | | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 2014-09-26 | 1 | -0/+4 | |
| | | | | | | | | folderlink | |||||
* | | remove debug msgs | UbitUmarov | 2014-09-26 | 1 | -5/+0 | |
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* | | debug msg | UbitUmarov | 2014-09-26 | 1 | -0/+5 | |
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* | | bug fix: add missing attach to region heartbeat event to update animations | UbitUmarov | 2014-09-26 | 1 | -0/+2 | |
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* | | coment out stack trace at newUserConnection, add log msh at createAgent | UbitUmarov | 2014-09-24 | 1 | -1/+1 | |
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* | | add stack trace debug message | UbitUmarov | 2014-09-24 | 1 | -0/+2 | |
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* | | same thing on another lock(acd) | UbitUmarov | 2014-09-24 | 1 | -1/+5 | |
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* | | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 2014-09-24 | 1 | -1/+4 | |
| | | | | | | | | one. | |||||
* | | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2014-09-23 | 2 | -1/+6 | |
| | | | | | | | | Xengine | |||||
* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-23 | 1 | -0/+6 | |
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| * | | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 2014-09-23 | 1 | -0/+6 | |
| | | | | | | | | | | | | circuits for that agent are closed. | |||||
* | | | some changes in link/unlink code, bypassing complex variables set methods | UbitUmarov | 2014-09-22 | 2 | -26/+47 | |
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* | | | debug show stack trace | UbitUmarov | 2014-09-22 | 1 | -1/+1 | |
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* | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-22 | 4 | -51/+77 | |
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| * | | a few more changes on link/unlink | UbitUmarov | 2014-09-22 | 2 | -13/+10 | |
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| * | | same in a few more spots | UbitUmarov | 2014-09-22 | 1 | -3/+10 | |
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| * | | send to world or backup, after setting finding information | UbitUmarov | 2014-09-22 | 1 | -4/+6 | |
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| * | | update scenegraph group find by part information in sog link, so script ↵ | UbitUmarov | 2014-09-22 | 3 | -6/+28 | |
| | | | | | | | | | | | | link functions do update that also. | |||||
| * | | compile fix | UbitUmarov | 2014-09-21 | 1 | -3/+5 | |
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| * | | release lock a bit sooner when not needed, add a try on more complex db | UbitUmarov | 2014-09-21 | 1 | -4/+11 | |
| | | | | | | | | | | | | store call | |||||
| * | | protect getting the item | UbitUmarov | 2014-09-21 | 1 | -1/+3 | |
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| * | | remove redundant code | UbitUmarov | 2014-09-21 | 1 | -20/+7 | |
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* | | | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 2014-09-22 | 1 | -0/+2 | |
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* | | exclude npcs from baked cache | UbitUmarov | 2014-09-19 | 1 | -7/+14 | |
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* | | fix positions on same frames transitions | UbitUmarov | 2014-09-19 | 1 | -8/+3 | |
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* | | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 2014-09-17 | 1 | -2/+4 | |
| | | | | | | | | sit. makeroot should to it | |||||
* | | try to send fly state on tps | UbitUmarov | 2014-09-16 | 1 | -1/+2 | |
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* | | When CloseAgnt is called with an agent id that doesn't have a presence, ↵ | Melanie Thielker | 2014-09-13 | 1 | -0/+12 | |
| | | | | | | | | check for stray clients and clean them up instead of failing. | |||||
* | | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 2014-09-12 | 1 | -101/+96 | |
| | | | | | | | | agressive lock | |||||
* | | handle AO sit ground case | UbitUmarov | 2014-09-10 | 1 | -2/+27 | |
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* | | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 2 | -21/+54 | |
| | | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | |||||
* | | Fix a nullref that can hit Vivox voice | Melanie Thielker | 2014-09-10 | 1 | -2/+8 | |
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* | | force update of movement animation | UbitUmarov | 2014-09-09 | 2 | -2/+15 | |
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* | | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 2014-09-09 | 1 | -1/+2 | |
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* | | *test* | UbitUmarov | 2014-09-09 | 2 | -1/+22 | |
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* | | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 1 | -0/+5 | |
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* | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-09 | 1 | -1/+4 | |
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