| Commit message (Collapse) | Author | Age | Files | Lines |
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point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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rather than scanning all scene for the presence with the right id
Stop checking IsLoggingOut on these listeners, if called with a root agent then we always want to perform these actions.
This covers cases where the client is closed due to manual kick, simulator shutdown, etc.
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available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes.
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Conflicts:
OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
OpenSim/Services/Connectors/Simulation/SimulationDataService.cs
OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
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it's pending to be sat onto a vehicle that is in the process of crossing.
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This reverts commit 2d98d6354ce04b655e8d9062a209f5af1565c78c.
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with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds.
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sounds. They are distracting.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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consistency instead of IClientAPI.Close() directly.
This no longer double counts child agent removals
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This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
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This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
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collisions to make them really soft because otherwise climbing stairs
makes an unbearable amount of noise.
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is not listening to at_target
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custom ones
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it altogether. Allow a maximum of three uses before the restart goes through.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Also change code to grab the agent asset transaction module once.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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positions.
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Conflicts:
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
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display total frame time, not just non-spare time.
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
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Looks like the wrong one was cut and pasted.
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time taken per second.
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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