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| * | SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | | | | | | | | | change here also)
* | | Merge branch 'avination' into careminsterMelanie2012-05-052-17/+104
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| * | Add the default animation to the child agent data updateMelanie2012-05-041-0/+3
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| * | Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie2012-05-041-2/+2
| | | | | | | | | | | | Unit's reverted patch
| * | Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
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| * | Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | | | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
| * | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-042-8/+28
| | | | | | | | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
| * | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | | | | | | | | | changed crossing code to restore sitting avas in case of group cross fail
| * | Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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| * | Clear permissions given to the object we stand up fromMelanie2012-05-031-1/+25
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* | | Merge branch 'master' into careminsterMelanie2012-05-053-18/+70
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/WebUtil.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Fire the scripting changed event with CHANGED_OWNER when an object that has ↵Justin Clark-Casey (justincc)2012-05-051-2/+8
| | | | | | | | | | | | | | | | | | | | | changed owners is rezzed. This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
| * | Mantis 60004 problems with damage and llSetDamage. In damage enabled areas ↵Talun2012-05-041-7/+46
| | | | | | | | | | | | this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
| * | Reinsert a 2000ms delay before closing a no longer required agent on the ↵Justin Clark-Casey (justincc)2012-05-031-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | source region after teleport to resolve Imprudence teleport problems. Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region. If Imprudence receives a DisableSimulator in this period, it quits. We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly. This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
| * | Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)2012-05-031-3/+6
| | | | | | | | | | | | | | | | | | can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
* | | Merge branch 'avination'Melanie2012-05-031-4/+12
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| * | Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-4/+12
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* | | Merge branch 'master' into careminsterMelanie2012-05-024-13/+122
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
| * | Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)2012-05-013-10/+109
| | | | | | | | | | | | | | | | | | | | | simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
| * | refactor: Split most of EntityTransferModule.Teleport() into its same region ↵Justin Clark-Casey (justincc)2012-05-011-4/+33
| | | | | | | | | | | | | | | | | | and different region teleport components. DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in.
* | | Merge branch 'avination'Melanie2012-05-021-2/+14
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| * | Merge branch 'ubitwork' into avinationMelanie2012-05-021-2/+14
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| | * | llGetGeometricCenter...UbitUmarov2012-04-291-2/+14
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* | | | Merge branch 'avination'Melanie2012-05-023-1/+5
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| * | | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-022-0/+4
| | | | | | | | | | | | | | | | work right, finally.
| * | | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-04-304-71/+84
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLAssetData.cs OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/MySQLUserAccountData.cs
| * | Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on ↵Justin Clark-Casey (justincc)2012-04-303-4/+9
| | | | | | | | | | | | | | | | | | and off within tests. This makes *.Tests.dll.config files no longer needed, hence deleted.
| * | refactor: Simplify by combining SafeSendControlsToScripts() from fe8e835 ↵Justin Clark-Casey (justincc)2012-04-301-73/+75
| | | | | | | | | | | | into SendControlsToScripts() (instead of SendControlToScripts()).
| * | Fixed: scripted controls didn't work if the avatar was sitting downOren Hurvitz2012-04-301-9/+15
| | | | | | | | | | | | This fixes a bug introduced in 6473674bbf6ce006512083902e8ff1796d8c8b22
* | | Merge branch 'master' into careminsterMelanie2012-04-291-5/+5
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| * | Comment out debug [ASYNC DELETER] messages for now.Justin Clark-Casey (justincc)2012-04-281-5/+5
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* | | Merge branch 'avination'Melanie2012-04-293-8/+113
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| * | remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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| * | SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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| * | fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-282-3/+70
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| * | testUbitUmarov2012-04-271-3/+0
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| * | testUbitUmarov2012-04-271-12/+9
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| * | testUbitUmarov2012-04-271-1/+1
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| * | itestUbitUmarov2012-04-271-2/+3
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| * | itestUbitUmarov2012-04-271-2/+5
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| * | testUbitUmarov2012-04-271-2/+2
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| * | testing....UbitUmarov2012-04-271-15/+24
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| * | testingUbitUmarov2012-04-271-1/+1
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| * | TESTINGUbitUmarov2012-04-271-4/+4
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| * | TEST more changesUbitUmarov2012-04-271-1/+2
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| * | TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
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| * | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov2012-04-271-0/+22
| | | | | | | | | | | | Stopped) to scenepresence.cs
* | | Merge branch 'master' into careminsterMelanie2012-04-273-20/+49
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
| * | Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz2012-04-272-20/+32
| | | | | | | | | | | | | | | | | | This happened because the scripts were notified about control changes (e.g., the user stopped pressing the Forward key) when the animation was still WALK, so the script didn't stop the walking animation. Fixing this required: a) Update the movement animation *before* notifying the script; b) Add locking to prevent clashes with the Heartbeat thread (which also updates the animations); c) Handle the case of a user who stops walking just as the avatar is in the air: the avatar should STAND in that case, not WALK. This reverts commit feef1dd73243cfdd5322632fb67e64cabc1ad4bc.