Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | - implementing server 1.38 functions | unknown | 2010-03-06 | 1 | -0/+5 | |
| |/ / / | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-04 | 8 | -139/+209 | |
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| * | | | compiler warnings revealed that public PlaySoundSlavePrims properties were ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -4/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | changing the wrong protected fields. correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed. | |||||
| * | | | minor: remove some compiler warnings | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -7/+7 | |
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| * | | | refactor: push sog.SendPartFullUpdate() down into sop where it better belongs | Justin Clark-Casey (justincc) | 2010-03-03 | 2 | -45/+43 | |
| | | | | | | | | | | | | | | | | no functional changes | |||||
| * | | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -37/+16 | |
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| | * | | | * Adjusted the significant movement magic value from 0.5m to 2.0m and added ↵ | John Hurliman | 2010-03-03 | 1 | -1/+6 | |
| | | | | | | | | | | | | | | | | | | | | an explanation of what it does | |||||
| | * | | | Removing the sLLVector3 dinosaur | John Hurliman | 2010-03-03 | 1 | -3/+3 | |
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| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-03 | 2 | -1/+4 | |
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| | * | | | | * Fixed bad start position clamping in MakeRootAgent() | John Hurliman | 2010-03-03 | 1 | -33/+7 | |
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| * | | | | | Fix bug where approximately half the time, attachments would rez only their ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 4 | -32/+130 | |
| | |/ / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. | |||||
| * | | | | Actually make EventManager.OnAttach() fire when an object is attached. ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -0/+3 | |
| | | | | | | | | | | | | | | | | | | | | Previously, only detach was firing! | |||||
| * | | | | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵ | Justin Clark-Casey (justincc) | 2010-03-03 | 1 | -1/+1 | |
| |/ / / | | | | | | | | | | | | | | | | | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system | |||||
* | | | | Merge branch 'master' into careminster-presence-refactor | Melanie | 2010-03-03 | 38 | -3525/+1219 | |
|\ \ \ \ | |/ / / | | / / | |/ / |/| | | This brings careminster on the level of master. To be tested | |||||
| * | | Fixes Region.Framework tests. Although these tests don't fail, they need to ↵ | Diva Canto | 2010-03-02 | 2 | -16/+17 | |
| | | | | | | | | | | | | be rewritten, because they are doing agent manipulations in the wrong way, so they're fairly meaningless. | |||||
| * | | Change friends to handle offers as it was originally designed. This may | Melanie | 2010-03-01 | 1 | -13/+0 | |
| | | | | | | | | | | | | need to be changed in SQLite & MSSQL as well | |||||
| * | | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 4 | -3/+37 | |
| | | | | | | | | | | | | this needs more testing, but everything is there. | |||||
| * | | * Removed the unused GridRegion.getInternalEndPointPort() (just use ↵ | John Hurliman | 2010-02-23 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening | |||||
| * | | Changed asset CreatorID to a string | John Hurliman | 2010-02-22 | 2 | -2/+2 | |
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| * | | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim ↵ | John Hurliman | 2010-02-22 | 11 | -130/+140 | |
| |\ \ | | | | | | | | | | | | | into presence-refactor | |||||
| | * \ | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 11 | -130/+140 | |
| | |\ \ | | | |/ | | | | | | | | | This brings presence-refactor up to master again | |||||
| | | * | Formatting cleanup. | Jeff Ames | 2010-02-22 | 1 | -1/+1 | |
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| | | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-02-16 | 15 | -208/+716 | |
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| | | | * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 9 | -102/+102 | |
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| | | | * | Fixes a bug in the previous patch. | Revolution | 2010-02-15 | 1 | -18/+13 | |
| | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
| | | * | | minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵ | Justin Clark-Casey (justincc) | 2010-02-16 | 2 | -11/+26 | |
| | | | | | | | | | | | | | | | | | | | | instead of void | |||||
| * | | | | * Adds CreatorID to asset metadata. This is just the plumbing to support ↵ | John Hurliman | 2010-02-22 | 4 | -16/+15 | |
| |/ / / | | | | | | | | | | | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it | |||||
| * | | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 10 | -97/+618 | |
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| | * | | Plug a small hole | Melanie | 2010-02-14 | 1 | -0/+3 | |
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| | * | | Revolution is on the roll again! :) | Revolution | 2010-02-14 | 9 | -106/+616 | |
| | |/ | | | | | | | | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com> | |||||
| * | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 5 | -28/+129 | |
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| * \ \ | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 12 | -493/+1780 | |
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | |||||
| * | | | | Finally cutting the gordian knot. Friends needs to be both a module and a | Melanie | 2010-02-04 | 1 | -9/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | service, and never the twain shall meet. This finally opens up the path to a working friends implementation | |||||
| * | | | | Some interface and data structure changes, add the missing method in friends | Melanie | 2010-02-04 | 1 | -0/+9 | |
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| * | | | | Added missing file. | Diva Canto | 2010-01-31 | 1 | -0/+20 | |
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| * | | | | * HGScene is no more. | Diva Canto | 2010-01-30 | 6 | -1019/+40 | |
| | | | | | | | | | | | | | | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | |||||
| * | | | | HG 1.5 is in place. Tested in standalone only. | Diva Canto | 2010-01-28 | 2 | -1/+37 | |
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| * | | | | Change a member of the friendslist module to better reflect the client side | Melanie | 2010-01-19 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list. | |||||
| * | | | | * Fixed misspelling of field in GridService | Diva Canto | 2010-01-18 | 2 | -15/+9 | |
| | | | | | | | | | | | | | | | | | | | | * Moved TeleportClientHome to EntityTransferModule | |||||
| * | | | | Beginning of rewriting HG. Compiles, and runs, but HG functions not restored ↵ | Diva Canto | 2010-01-16 | 1 | -11/+13 | |
| | | | | | | | | | | | | | | | | | | | | yet. | |||||
| * | | | | Finished moving object crossings into EntityTransferModule | Diva Canto | 2010-01-16 | 2 | -298/+0 | |
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| * | | | | Moved prim crossing to EntityTransferModule. Not complete yet. | Diva Canto | 2010-01-16 | 3 | -174/+185 | |
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| * | | | | Merge branch 'presence-refactor' of ↵ | Diva Canto | 2010-01-15 | 6 | -36/+422 | |
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor | |||||
| | * \ \ \ | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 6 | -36/+422 | |
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | |||||
| * | | | | | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵ | Diva Canto | 2010-01-15 | 3 | -5/+5 | |
| |/ / / / / | | | | | | | | | | | | | | | | | | | objects too. | |||||
| * | | | | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 6 | -1599/+50 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | |||||
| * | | | | | Bug fix in releasing agent. In Scene, always use SimulatonService, and not ↵ | Diva Canto | 2010-01-13 | 2 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | m_SimulationService, because it may be null... | |||||
| * | | | | | Omit AuthorizationService from the default configurations, because the ↵ | Diva Canto | 2010-01-13 | 1 | -5/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | service doesn't exist in the distribution. | |||||
| * | | | | | * Removed debug messages. | Diva Canto | 2010-01-13 | 1 | -2/+0 | |
| | | | | | | | | | | | | | | | | | | | | | | | | * Everything works! (everything that was tested; lots of things to test) | |||||
| * | | | | | Bug in Teleport fixed -- Appearance was missing from AgentCircuitData. | Diva Canto | 2010-01-13 | 2 | -0/+3 | |
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