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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2011-09-10
1
-20
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+24
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Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
1
-1
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+9
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*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
2
-2
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+27
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*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
1
-1
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+36
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*
Lock m_pendingObjects when calling GetPendingObjectsCount().
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+2
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Comment out SceneViewer.Reset() and stop calling from Close() since this is u...
Justin Clark-Casey (justincc)
2011-09-06
1
-16
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+17
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Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+1
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In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
2
-19
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+51
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*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
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+0
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Try disabling the inconsistent attachment state check to see if this actually...
Justin Clark-Casey (justincc)
2011-09-05
1
-9
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+7
*
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Merge fixes, and fix the build
Tom
2011-09-14
6
-327
/
+161
*
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First set of merge fixes
Tom
2011-09-07
6
-381
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+147
*
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Now merging the core changes.
Tom
2011-09-04
1
-421
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+444
*
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
/
+1117
*
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
/
+255
*
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Resolve merge commits, stage 1
Tom
2011-09-04
42
-1788
/
+2713
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*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
3
-7
/
+57
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*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
/
+36
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*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-0
/
+6
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*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
2
-26
/
+5
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*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-3
/
+2
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*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
1
-20
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+0
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*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
4
-139
/
+75
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*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
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*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
1
-9
/
+0
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*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
7
-272
/
+185
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*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
3
-15
/
+25
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*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
1
-16
/
+2
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*
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
2
-35
/
+16
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*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
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*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+2
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*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
2
-15
/
+43
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*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
2
-5
/
+1
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*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-26
/
+20
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*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
4
-46
/
+64
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*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
/
+5
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*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
3
-13
/
+4
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*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
2
-3
/
+20
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*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
2
-3
/
+20
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
9
-93
/
+95
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*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
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*
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
/
+22
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*
Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
/
+18
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*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
7
-73
/
+42
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*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
10
-225
/
+180
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
3
-10
/
+14
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*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
/
+6
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*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
/
+2
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*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
1
-28
/
+4
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*
remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+0
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