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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
UbitUmarov
2016-08-28
1
-2
/
+28
*
mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...
UbitUmarov
2016-08-28
4
-7
/
+26
*
let mouse steer work on crossings; some cleanup
UbitUmarov
2016-08-28
3
-13
/
+8
*
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
UbitUmarov
2016-08-28
4
-4
/
+38
*
reduce math on use of camerarotation (need to add a lock there). Fix a bug o...
UbitUmarov
2016-08-27
1
-8
/
+14
*
remove excess data
UbitUmarov
2016-08-27
1
-4
/
+1
*
Import plumbing from Halcyon for camera data to physics engine.
Vegaslon
2016-08-27
1
-6
/
+46
*
experimental function. Results still too volatile to be usefull
UbitUmarov
2016-08-27
1
-0
/
+19
*
send selected objects Proprieties udp part outside update queues and as a ph...
UbitUmarov
2016-08-25
1
-11
/
+3
*
first step changing Object Select code
UbitUmarov
2016-08-25
1
-18
/
+33
*
fix missing PhysicsProprieties sending on Object select. This is a temporary...
UbitUmarov
2016-08-25
1
-24
/
+1
*
respect landpoint Z position also on the ugly LandingPointBehavior_OS option...
UbitUmarov
2016-08-24
1
-0
/
+1
*
fix the conditions to do parcel objects autoreturn
UbitUmarov
2016-08-24
1
-7
/
+8
*
coment some debug messages
UbitUmarov
2016-08-23
1
-1
/
+1
*
locking issue
UbitUmarov
2016-08-22
1
-4
/
+5
*
locking issue
UbitUmarov
2016-08-22
1
-18
/
+18
*
(re)fix avatar standup from a child prim on object delete
UbitUmarov
2016-08-22
1
-1
/
+1
*
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...
UbitUmarov
2016-08-21
3
-7
/
+19
*
fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("...
UbitUmarov
2016-08-20
1
-21
/
+46
*
fix physics sits on child prims
UbitUmarov
2016-08-19
1
-1
/
+1
*
on sog unlink loose the reference to the deleted physics actor
UbitUmarov
2016-08-19
1
-0
/
+3
*
on object delete send a direct kill and a delayed one via updates queue, Unti...
UbitUmarov
2016-08-19
2
-8
/
+3
*
remove some dead code
UbitUmarov
2016-08-17
1
-240
/
+2
*
increase physics collisions report rate back to 20/s
UbitUmarov
2016-08-17
1
-1
/
+1
*
fix tests acording
UbitUmarov
2016-08-16
1
-2
/
+4
*
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
UbitUmarov
2016-08-16
1
-2
/
+18
*
fix misspelled message mantis: 7996
UbitUmarov
2016-08-16
1
-1
/
+1
*
fix llVolumeDetect(FALSE) not working
UbitUmarov
2016-08-16
1
-53
/
+5
*
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to...
UbitUmarov
2016-08-12
3
-30
/
+23
*
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
UbitUmarov
2016-08-11
1
-5
/
+6
*
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...
UbitUmarov
2016-08-09
3
-11
/
+97
*
add a simple prim area estimator
UbitUmarov
2016-08-09
1
-0
/
+23
*
fill data for llDetected funtions of collisions closer to the event. (xengin...
UbitUmarov
2016-08-05
2
-27
/
+42
*
fix parcel Avatar Sounds using group membership not active group
UbitUmarov
2016-08-05
1
-1
/
+1
*
use group provided by viewer on Object rez from inventory
UbitUmarov
2016-08-05
1
-3
/
+3
*
more changes relative to incorrect use of activegroupid
UbitUmarov
2016-08-05
4
-19
/
+21
*
revert a variable rename
UbitUmarov
2016-08-04
1
-6
/
+6
*
cancel sending group powers on crossings, they are no longer needed.
UbitUmarov
2016-08-04
1
-55
/
+21
*
make sure all new scenepresences have fresh groups information at creation ti...
UbitUmarov
2016-08-04
1
-0
/
+2
*
add GetActiveMembershipData() to groups modules, let core groups also have Ge...
UbitUmarov
2016-08-04
1
-0
/
+1
*
add a weak safeguard
UbitUmarov
2016-08-04
1
-1
/
+9
*
fix a typo
UbitUmarov
2016-08-04
2
-2
/
+2
*
fix NULL references added in recente changes in standalone mode
UbitUmarov
2016-07-30
1
-2
/
+3
*
fix cAgent.CrossingFlags
UbitUmarov
2016-07-30
1
-1
/
+7
*
remove more code related to Mega regions
UbitUmarov
2016-07-28
4
-527
/
+34
*
remove references to RegionCombinerModule
UbitUmarov
2016-07-28
3
-96
/
+4
*
but buoyancy was missing
UbitUmarov
2016-07-27
1
-1
/
+1
*
actually that was redundante, already done at low level
UbitUmarov
2016-07-27
1
-11
/
+4
*
move refresh forces into applyphysics
UbitUmarov
2016-07-27
1
-13
/
+12
*
a few more changes relative to sits crossing
UbitUmarov
2016-07-27
2
-10
/
+25
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