Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Make attachment rezzing async again for NPC. Doing that sync causes a deadlock | Melanie Thielker | 2015-03-24 | 1 | -1/+6 | |
| |/ | | | | | | | with the script thread. | |||||
| * | change/fix rez position and rotation on llRezObject and llRezAtRoot | UbitUmarov | 2014-11-27 | 1 | -2/+49 | |
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| * | fix stopMoveToTarget in attachments case ( similar to core fix) | UbitUmarov | 2014-11-19 | 1 | -4/+15 | |
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| * | fix rez position being for root or center for a single object case | UbitUmarov | 2014-11-19 | 1 | -0/+22 | |
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| * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 2 | -3/+4 | |
| | | | | | | | | position ( does nothing diferent still ) | |||||
| * | return bbox and offsetHeight to RezObject | UbitUmarov | 2014-11-19 | 3 | -8/+9 | |
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| * | Remove the Invisible stuff and add more baked caching. Refactor selection of ↵ | Melanie Thielker | 2014-11-11 | 2 | -9/+3 | |
| | | | | | | | | textures to save to Bakes module. | |||||
| * | Second part of invisible base avatar option | Melanie Thielker | 2014-11-10 | 1 | -4/+9 | |
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| * | Add a new baked texure module methid to support baked texturing mesh avatars | Melanie Thielker | 2014-11-10 | 1 | -0/+1 | |
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| * | Call the bake module each time we see a new attachment to see if the attachment | Melanie Thielker | 2014-11-10 | 1 | -0/+4 | |
| | | | | | | | | needs textures | |||||
| * | remove duplicated lines | UbitUmarov | 2014-11-08 | 1 | -3/+0 | |
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| * | scale ChildAgentThrottles with distance (internal to child server and not | UbitUmarov | 2014-11-06 | 1 | -1/+18 | |
| | | | | | | | | root as was done before ) | |||||
| * | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 2 | -11/+22 | |
| | | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | |||||
| * | always write physicsShapeType on sop serialization since default value | UbitUmarov | 2014-11-03 | 1 | -2/+1 | |
| | | | | | | | | can't be guessed in some cases | |||||
| * | BUG FIX prevent references to null scene (as happens on mesh uploads) | UbitUmarov | 2014-11-03 | 1 | -12/+15 | |
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| * | Merge branch 'avination-current' | Melanie Thielker | 2014-10-30 | 1 | -1/+1 | |
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| | * | Fix a script load issue | Melanie Thielker | 2014-10-30 | 1 | -1/+1 | |
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| * | | try to make a avatar usesable if its siting part didn't cross, or crossed | UbitUmarov | 2014-10-28 | 1 | -86/+12 | |
| | | | | | | | | | | | | | | | back. This situation points to that sitted avatars should be sent in same http connection that crosses the object | |||||
| * | | remove debug message | UbitUmarov | 2014-10-26 | 1 | -7/+0 | |
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| * | | delete keyframes on temporary backup group | UbitUmarov | 2014-10-26 | 1 | -0/+8 | |
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| * | | bug fix | UbitUmarov | 2014-10-26 | 1 | -1/+6 | |
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| * | | Debug... ( restored TriggerOnSceneObjectPreSave) | UbitUmarov | 2014-10-26 | 1 | -12/+10 | |
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| * | | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave | UbitUmarov | 2014-10-26 | 1 | -4/+3 | |
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| * | | another try to prevent double crossing | UbitUmarov | 2014-10-26 | 1 | -52/+46 | |
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| * | | keep intransit flag even if deleted, dont set sog position if in transit | UbitUmarov | 2014-10-26 | 1 | -41/+38 | |
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| * | | some cleanup, localID coerence fix.. | UbitUmarov | 2014-10-26 | 2 | -30/+10 | |
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| * | | some code reorder/minor changes | UbitUmarov | 2014-10-25 | 1 | -50/+40 | |
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| * | | don't backup in transit SOGs | UbitUmarov | 2014-10-24 | 1 | -1/+1 | |
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| * | | try to make SOG crossings full async. Simplify some borders checking.... | UbitUmarov | 2014-10-24 | 3 | -236/+273 | |
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| * | | refuse crossings if logins disabled | UbitUmarov | 2014-10-21 | 1 | -0/+7 | |
| | | | | | | | | | | | | Please enter the commit message for your changes. Lines starting | |||||
| * | | make sure we return false if catch() is triggered on crossing | UbitUmarov | 2014-10-21 | 1 | -0/+1 | |
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| * | | do agent crossing async, including QUERYACCESS ( need to check vehicles for | UbitUmarov | 2014-10-21 | 2 | -1/+26 | |
| | | | | | | | | | | | | this also ), so it doesn't stop heartbeat | |||||
| * | | Assume childreen don't need to know caps seeds | UbitUmarov | 2014-10-20 | 1 | -0/+9 | |
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| * | | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 2 | -15/+19 | |
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| * | | change child agents creation/notification. As before this assumes that | UbitUmarov | 2014-10-18 | 1 | -3/+3 | |
| | | | | | | | | | | | | sending regions close out of view connections. | |||||
| * | | debug makeroot timing | UbitUmarov | 2014-10-17 | 1 | -0/+10 | |
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| * | | send motion control state in update to childs. Reset CollisionPlane on | UbitUmarov | 2014-10-17 | 1 | -2/+9 | |
| | | | | | | | | | | | | makechild | |||||
| * | | Fix an obscure permissions exploit. Taking items from a friend's prim could | Melanie Thielker | 2014-10-16 | 1 | -6/+4 | |
| | | | | | | | | | | | | possibly result in a privilege escalation | |||||
| * | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 | |
| | | | | | | | | | | | | but packethandlers | |||||
| * | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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| * | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 | |
| | | | | | | | | | | | | onsurface, etc | |||||
| * | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 | |
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| * | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 | |
| | | | | | | | | | | | | movement vectors, plus little other things | |||||
| * | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 | |
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| * | | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 | |
| | | | | | | | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
| * | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 | |
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| * | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 | |
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| * | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 2 | -143/+173 | |
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| * | | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 2014-09-26 | 1 | -0/+4 | |
| | | | | | | | | | | | | folderlink | |||||
| * | | remove debug msgs | UbitUmarov | 2014-09-26 | 1 | -5/+0 | |
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