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| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
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| * change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
| * fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
| * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
| * return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-112-9/+3
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
| * Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
| * Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
| * remove duplicated linesUbitUmarov2014-11-081-3/+0
| * scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-062-11/+22
| * always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
| * Merge branch 'avination-current'Melanie Thielker2014-10-301-1/+1
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| | * Fix a script load issueMelanie Thielker2014-10-301-1/+1
| * | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
| * | remove debug messageUbitUmarov2014-10-261-7/+0
| * | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
| * | bug fixUbitUmarov2014-10-261-1/+6
| * | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
| * | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
| * | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
| * | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
| * | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
| * | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
| * | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
| * | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-243-236/+273
| * | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| * | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
| * | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-212-1/+26
| * | Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
| * | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
| * | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| * | debug makeroot timingUbitUmarov2014-10-171-0/+10
| * | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| * | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| * | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| * | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| * | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| * | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
| * | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| * | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| * | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
| * | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| * | keep same animation if in transitUbitUmarov2014-09-301-0/+3
| * | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
| * | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| * | remove debug msgsUbitUmarov2014-09-261-5/+0