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* add missing sit checkUbitUmarov2015-09-211-1/+2
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-215-30/+28
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* MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-181-1/+0
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* avoid a null ref (that should not happen after last commit), also reduce use ↵UbitUmarov2015-09-151-20/+28
| | | | of thread jobs, where one is good enought
* fix missing check for viaHGLoginUbitUmarov2015-09-151-2/+2
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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-144-8/+23
| | | | but needs testing, specially the fail cases, that most likelly need more work
* Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* missing file...UbitUmarov2015-09-121-29/+34
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* inventory messUbitUmarov2015-09-111-22/+22
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* remove diva's inventory cache since it seems to cause mantis 7720, broken ↵UbitUmarov2015-09-111-22/+22
| | | | items UUID. Guess it doesn't cover all paths
* fix lost sending of initial terrain to child agentsUbitUmarov2015-09-101-0/+2
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* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
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* fix some compileUbitUmarov2015-09-081-1/+1
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* fix some compileUbitUmarov2015-09-081-1/+1
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-0839-65/+43
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| * More 'everything is a module' merging.Robert Adams2015-09-081-1/+1
| | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0838-64/+42
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
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| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0429-29/+0
| | | | | | | | | | | | OpenSim.Framework.
| | * In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced.
| | * First commit where physics work as region module.Diva Canto2015-08-312-5/+9
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3010-10/+10
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| | * Renamed the namespaces tooDiva Canto2015-08-3011-22/+22
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| | * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-301-2/+1
| | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* | | add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2015-09-082-2/+10
|/ / | | | | | | the time for nowwq
* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
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* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
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* | still a missing stat IDUbitUmarov2015-09-061-9/+12
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* | let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov2015-09-061-50/+91
| | | | | | | | array indexes all over the place
* | a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov2015-09-041-79/+91
| | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc
* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
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* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2015-09-042-106/+122
| | | | | | | | rearrange on stat code ( MOSES special ones still out )
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-53/+7
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-0225-2943/+338
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* | bad merge?UbitUmarov2015-09-0154-2219/+10149
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| | | | | | | | position. Also reset camera to position on makeroot
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
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| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
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| * take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-272-6/+46
| | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
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| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
| * try to implement core load oar optionsUbitUmarov2015-08-243-18/+77
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| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-1/+1
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| * Warp3D map now seems to workUbitUmarov2015-08-221-0/+2
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| * update MapSearchModuleUbitUmarov2015-08-221-0/+5
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| * remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| | | | | | | | does not compress well on island?
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
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| * funny bugUbitUmarov2015-08-191-1/+1
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