| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | | |
| | | |
| | | |
| | | | |
scheduling terse updates will not (and does not) update shape information in the viewer
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: Melanie <melanie@t-data.com>
|
| |_|/
|/| | |
|
| | | |
|
|/ /
| |
| |
| | |
out of bounds positions cause a rejection of the login.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Physics/Manager/PhysicsScene.cs
|
| |
| |
| |
| |
| |
| | |
themselves. For that, the physics module simply calls RequestAssetMethod, which
in turn points to Scene.PhysicsRequestAsset. This gives physics access to
the asset system without introducing unwanted knowledge of the scene class.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
constants to the script engine.
|
|\ \ |
|
| |\ \ |
|
| | | | |
|
| |/ /
| | |
| | |
| | | |
render according to their camera position is beyond me.
|
|\ \ \
| |/ /
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
thread since commit c150320 (Thu Jul 26 15:27:18 2012)
c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown.
However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation.
This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked.
This should not affect the few other places that use this flag.
|
| | |
| | |
| | |
| | |
| | |
| | | |
ISceneAgent.PresenceType from which IScenePresence inherits.
No other code changes required.
|
| |\ \ |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
description field.
If we copy the asset description then we will only ever replicate the very first description, if there was one, not any subsequent changes.
Thanks to Oren Hurvitz of Kitely for this patch from http://opensimulator.org/mantis/view.php?id=6107
I have adapted it slightly to change the order of arguments (name before description rather than vice-versa) and slightly improve some method doc.
|
| |/ / |
|
| | |
| | |
| | |
| | | |
with other monitoring code from OpenSim.Framework
|
| | |
| | |
| | |
| | | |
This better reflects the long-term purpose of that project and matches Monitoring modules.
|
| | |
| | |
| | |
| | |
| | | |
This is fired when all regions are ready or when at least one region becomes not ready.
Recently added EventManager.OnRegionReady becomes OnRegionReadyStatusChange to match OnLoginsEnabledStatusChange
|
| | |
| | |
| | |
| | |
| | |
| | | |
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
|
| | |
| | |
| | |
| | |
| | |
| | | |
When linking, detach the no longer used SOG's from backup so they can be
collected. Since their Children collection is never emptied, they prevent
their former SOPs from being collected as well.
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | |
| | |
| | | |
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
|
|\ \ \
| | |/
| |/|
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
various places due to race conditions.
Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking.
The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
|
| | |
| | |
| | |
| | | |
simultaneously (e.g. ack timeout and an attempt to reconnect)
|
| | | |
|
| | | |
|
|\ \ \
| |/ /
| | /
| |/
|/|
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
|
| |
| |
| |
| |
| |
| |
| | |
enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
|
| |
| |
| |
| | |
active accidentally just removed in 528004d
|
| |
| |
| |
| | |
logins disabled on startup.
|
| |
| |
| |
| | |
a region contained no scripts.
|
| |
| |
| |
| |
| |
| | |
once when the region is ready.
Switch MapImageServiceModule to use this.
|
| |
| |
| |
| |
| |
| | |
region name.
This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
|
| |\ |
|
| | |
| | |
| | |
| | | |
cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
|
| | | |
|
|\ \ \ |
|
| | | |
| | | |
| | | |
| | | | |
prims
|
| | | | |
|
| |\ \ \ |
|