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| * | documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
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| * | documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
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| * | Documenting some of the events on ↵SignpostMarv2012-09-111-0/+8
| | | | | | | | | | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
* | | Merge branch 'avination' into careminsterMelanie2012-09-107-24/+36
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| * | One more redundante ParcelProprieties on loginUbitUmarov2012-09-071-0/+2
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| * | remove fireandforget call to EnableChildAgents at end on CompleteMovement,UbitUmarov2012-09-071-1/+3
| | | | | | | | | | | | since this is already on own thread and its at the end of it.
| * | Make friend notifies and closing child agents async because both canMelanie2012-09-041-1/+1
| | | | | | | | | | | | block the heartbeat thread if the sim being contacted is unresponsive
| * | Merge branch 'ubitwork' into avinationMelanie2012-09-041-1/+2
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| | * | a forgotten file plus minor changes. Imp and SL viewer seem to preserveUbitUmarov2012-09-041-1/+2
| | | | | | | | | | | | | | | | flight. FS 4.2.2 does not.
| * | | Refactor avatar transfer so that the heavy (UpdateAgent) part is separated intoMelanie2012-09-042-3/+3
| | | | | | | | | | | | | | | | it's own sub-method
| * | | Prevent a nullref if SimStatsReporter tries to report on a sim where psysics areMelanie2012-09-031-14/+17
| |/ / | | | | | | | | | not yet initialized
| * | Merge branch 'avination' into ubitworkUbitUmarov2012-08-311-5/+55
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| * | | move keyframemotion.copy from sop.copy to sog.copy, where there isUbitUmarov2012-08-303-4/+8
| | | | | | | | | | | | | | | | newgroup information avaiable.
* | | | Merge branch 'master' into careminsterMelanie2012-09-092-0/+39
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | | implementing per-region configuration of limits on the number of prims one ↵SignpostMarv2012-09-092-0/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
| * | | refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-081-0/+10
| | | | | | | | | | | | | | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* | | | Merge branch 'master' into careminsterMelanie2012-09-073-8/+86
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Framework/Servers/VersionInfo.cs
| * | | If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-061-3/+54
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
| * | | adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
| | | | | | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | | adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
| | | | | | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | | formattingSignpostMarv2012-09-041-6/+6
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| * | | although the attachmentPoint argument is a uint, zero is not a valid ↵SignpostMarv2012-09-041-1/+4
| | | | | | | | | | | | | | | | attachment point
* | | | Merge branch 'master' into careminsterMelanie2012-08-311-0/+29
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| * | | adding support for static method script invocationsSignpostMarv2012-08-311-2/+9
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| * | | adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
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* | | | Merge branch 'master' into careminsterMelanie2012-08-311-0/+2
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * | | This partially implements the LSL function to set the responseMic Bowman2012-08-291-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
* | | | Merge branch 'avination' into careminsterMelanie2012-08-316-151/+495
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| * | | Merge branch 'ubitwork' into avinationMelanie2012-08-303-35/+38
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| | * | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-301-1/+2
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| | * | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| | | | | | | | | | | | | | | | | | | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
| * | | | Sequence inventory descendents requests to reduce inventory server load andMelanie2012-08-301-5/+55
| | |/ / | |/| | | | | | | | | | movement lag.
| * | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-295-134/+424
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| | * | A few more changes to keyframesUbitUmarov2012-08-293-64/+116
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| | * | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | | | | | | | | | crossing retries and not still another thread, etc...
| | * | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-285-111/+299
| | | | | | | | | | | | | | | | threads overlaps, some null objects exceptions, region crossing...
| * | | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
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| * | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| | | | | | | | | | | | DataFormat enum, using values from the KFM constants
* | | Merge branch 'master' into careminsterMelanie2012-08-292-4/+48
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
| * | Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-2/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
| * | Add experimental DynamicTextureModule.ReuseTextures flag, currently only ↵Justin Clark-Casey (justincc)2012-08-281-1/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | configurable on compile. Disabled (status quo) by default. This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours. This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web). This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures. A downside is that this stops expiry of old temporary dynamic textures from the cache, Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
| * | Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). ↵Justin Clark-Casey (justincc)2012-08-281-1/+1
| | | | | | | | | | | | Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method.
* | | renaming to be similar to equivalent Set commandMelanie2012-08-251-1/+1
| | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
* | | Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminsterMelanie2012-08-255-5/+7
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| * | minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)2012-08-251-1/+1
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| * | Log initial script startup info notice when xengine actually starts to do ↵Justin Clark-Casey (justincc)2012-08-251-1/+1
| | | | | | | | | | | | this for debugging purposes, rather than before it actually starts to do this.
| * | Extend "Restarting scripts in attachments" debug log message to show actual ↵Justin Clark-Casey (justincc)2012-08-241-1/+3
| | | | | | | | | | | | name of user and the region they are in
| * | If a connecting scene presence is replacing an existing scene presence then ↵Justin Clark-Casey (justincc)2012-08-241-1/+1
| | | | | | | | | | | | bypass close checks.
| * | Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down ↵Justin Clark-Casey (justincc)2012-08-241-1/+1
| | | | | | | | | | | | | | | | | | | | | into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted.
* | | Merge branch 'master' into careminsterMelanie2012-08-241-0/+3
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