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* Shuffling fields and properties around in Scene to make Scene.cs more readableJohn Hurliman2010-09-111-138/+124
* Changed all string references of "IRegionDataStore" to "ISimulationDataStore"John Hurliman2010-09-111-2/+2
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-116-11/+11
* Made it impossible to create a user with names containing spaces and prevente...randomhuman2010-09-101-2/+3
* Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-103-58/+35
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-108-346/+221
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-083-3/+10
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| * * Cache null account responses in the SimianUserAccountServiceConnector to av...John Hurliman2010-09-071-1/+3
| * Make sure unlinked child prims get persistedMelanie2010-09-071-0/+5
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-071-2/+2
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| * | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
* | | If a scene object part UUID is changed (only possible when not in a scene), t...Justin Clark-Casey (justincc)2010-09-072-2/+11
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* | minor: comment out some excessive test loggingJustin Clark-Casey (justincc)2010-09-071-1/+1
* | Fix deletion persistence when freshly delinked prims are removedJustin Clark-Casey (justincc)2010-09-076-42/+58
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* Add test that checks correct persistence when an unlink is quickly followed b...Justin Clark-Casey (justincc)2010-09-061-9/+40
* Make console backup command do a forced backup rather than non-forcedJustin Clark-Casey (justincc)2010-09-062-6/+1
* extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ...Justin Clark-Casey (justincc)2010-09-061-2/+3
* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-067-21/+78
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
* Add missing IDwellModule interfaceMelanie2010-09-051-0/+37
* Logout the presence if client IP verification fails.Diva Canto2010-09-041-0/+2
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-8/+40
* Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item)Justin Clark-Casey (justincc)2010-09-041-8/+27
* Fix an issue with rezzing scripted objects.Melanie Thielker2010-09-031-2/+2
* Remove commented code and the comment, as the change has proven outMelanie Thielker2010-09-021-3/+0
* Experimentally comment the sending of unbaked avatarsMelanie Thielker2010-09-021-1/+3
* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-71/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-013-3/+3
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| * Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-313-3/+3
* | Add ScenePresence.GetAttachments(uint attachmentPoint)Justin Clark-Casey (justincc)2010-08-311-0/+21
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* Implements parcel media setting persistence and packet / CAPS handlingJonathan Freedman2010-08-301-1/+2
* Improve liveness by operating on list copies of SOG.Children where appropriateJustin Clark-Casey (justincc)2010-08-285-75/+84
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-08-261-3/+4
* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)2010-08-261-47/+0
* refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)2010-08-262-24/+21
* Remove mono compiler warningsJustin Clark-Casey (justincc)2010-08-267-36/+7
* Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)2010-08-261-2/+16
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-08-262-27/+38
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| * Make scene object directories more robust and prevent deleted SOP's fromMelanie Thielker2010-08-252-18/+29
* | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is a...Justin Clark-Casey (justincc)2010-08-261-1/+1
* | Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-266-136/+205
* | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUIDJustin Clark-Casey (justincc)2010-08-251-1/+10
* | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ...Justin Clark-Casey (justincc)2010-08-253-55/+82
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* Split out actual scene object insertion code from Scene.Inventory.RezObject a...Justin Clark-Casey (justincc)2010-08-243-25/+62
* refactor: make RezObject() more readableJustin Clark-Casey (justincc)2010-08-241-69/+68
* add test to check move of task item to user inventory when a target folder is...Justin Clark-Casey (justincc)2010-08-241-0/+26
* minor: stop test using obsolete propertyJustin Clark-Casey (justincc)2010-08-241-1/+1
* refactor TestMoveTaskInventoryItemNoParent()Justin Clark-Casey (justincc)2010-08-241-24/+37
* Add automated test at the opensim 'api' level to check that a given item goes...Justin Clark-Casey (justincc)2010-08-242-1/+105
* minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.csJustin Clark-Casey (justincc)2010-08-231-1/+5