Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | last merging of sog m_linkedAvatars into m_sittingAvatars - untested. | UbitUmarov | 2015-09-21 | 2 | -49/+6 | |
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* | | try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may ↵ | UbitUmarov | 2015-09-21 | 2 | -14/+6 | |
| | | | | | | | | still work | |||||
* | | add missing sit check | UbitUmarov | 2015-09-21 | 1 | -1/+2 | |
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* | | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 5 | -30/+28 | |
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* | | MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing | UbitUmarov | 2015-09-18 | 1 | -1/+0 | |
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* | | avoid a null ref (that should not happen after last commit), also reduce use ↵ | UbitUmarov | 2015-09-15 | 1 | -20/+28 | |
| | | | | | | | | of thread jobs, where one is good enought | |||||
* | | fix missing check for viaHGLogin | UbitUmarov | 2015-09-15 | 1 | -2/+2 | |
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* | | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 4 | -8/+23 | |
| | | | | | | | | but needs testing, specially the fail cases, that most likelly need more work | |||||
* | | Remove the last proprietary copyright headers, insert BSD ones. | Melanie Thielker | 2015-09-13 | 2 | -12/+52 | |
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* | | missing file... | UbitUmarov | 2015-09-12 | 1 | -29/+34 | |
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* | | inventory mess | UbitUmarov | 2015-09-11 | 1 | -22/+22 | |
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* | | remove diva's inventory cache since it seems to cause mantis 7720, broken ↵ | UbitUmarov | 2015-09-11 | 1 | -22/+22 | |
| | | | | | | | | items UUID. Guess it doesn't cover all paths | |||||
* | | fix lost sending of initial terrain to child agents | UbitUmarov | 2015-09-10 | 1 | -0/+2 | |
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* | | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -43/+3 | |
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* | | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 | |
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* | | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 | |
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* | | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 39 | -65/+43 | |
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| * | | More 'everything is a module' merging. | Robert Adams | 2015-09-08 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
| * | | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 38 | -64/+42 | |
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | |||||
| | * | Clean up viewer-based access control specifications. | Diva Canto | 2015-09-06 | 1 | -3/+7 | |
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| | * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 29 | -29/+0 | |
| | | | | | | | | | | | | OpenSim.Framework. | |||||
| | * | In SceneGraph, use the property PhysicsScene instead of the variable ↵ | Diva Canto | 2015-09-04 | 1 | -3/+3 | |
| | | | | | | | | | | | | _PhysScene, so that it gets properly initialized before being dereferenced. | |||||
| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 2 | -5/+9 | |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 10 | -10/+10 | |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 11 | -22/+22 | |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 | |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | |||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 2 | -2/+10 | |
|/ / | | | | | | | the time for nowwq | |||||
* | | remove a forgotten cast to int | UbitUmarov | 2015-09-06 | 1 | -1/+1 | |
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* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 | |
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* | | still a missing stat ID | UbitUmarov | 2015-09-06 | 1 | -9/+12 | |
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* | | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 2015-09-06 | 1 | -50/+91 | |
| | | | | | | | | array indexes all over the place | |||||
* | | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 2015-09-04 | 1 | -79/+91 | |
| | | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc | |||||
* | | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 2015-09-04 | 1 | -1/+1 | |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 2 | -106/+122 | |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | |||||
* | | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2015-09-03 | 2 | -53/+7 | |
| | | | | | | | | scenepresence) | |||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 25 | -2943/+338 | |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 54 | -2219/+10149 | |
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| * | dont change camera on crossings | UbitUmarov | 2015-08-31 | 1 | -4/+4 | |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 2 | -2/+8 | |
| | | | | | | | | position. Also reset camera to position on makeroot | |||||
| * | more on tps and crossings | UbitUmarov | 2015-08-30 | 1 | -29/+76 | |
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| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 1 | -49/+16 | |
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| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 2 | -6/+46 | |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | |||||
| * | change terrain internal representation to float. ushort work with legal | UbitUmarov | 2015-08-25 | 1 | -2/+2 | |
| | | | | | | | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | |||||
| * | terrain stored as ushorts with gzip compression | UbitUmarov | 2015-08-25 | 1 | -1/+5 | |
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| * | change internal representation of terrain from int to ushort. This will | UbitUmarov | 2015-08-24 | 1 | -2/+2 | |
| | | | | | | | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | |||||
| * | try to implement core load oar options | UbitUmarov | 2015-08-24 | 3 | -18/+77 | |
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| * | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 2015-08-24 | 1 | -1/+1 | |
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| * | Warp3D map now seems to work | UbitUmarov | 2015-08-22 | 1 | -0/+2 | |
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| * | update MapSearchModule | UbitUmarov | 2015-08-22 | 1 | -0/+5 | |
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| * | remove the noise part on the PinHeadIsland. why to want something that | UbitUmarov | 2015-08-21 | 1 | -1/+2 | |
| | | | | | | | | does not compress well on island? |