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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-0838-64/+42
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| * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
| * Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...Diva Canto2015-09-0429-29/+0
| * In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto2015-09-041-3/+3
| * First commit where physics work as region module.Diva Canto2015-08-312-5/+9
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3010-10/+10
| * Renamed the namespaces tooDiva Canto2015-08-3011-22/+22
| * Moved instantiation of SceneCommunicationService object to inside the scene c...Diva Canto2015-08-301-2/+1
* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
* | still a missing stat IDUbitUmarov2015-09-061-9/+12
* | let extra stats travel side by side with viewers ones... try to fix damm arra...UbitUmarov2015-09-061-50/+91
* | a few changes to stats. Array order coerent on users. give up on moses stats ...UbitUmarov2015-09-041-79/+91
* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-041-1/+1
* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...UbitUmarov2015-09-042-106/+122
* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-032-53/+7
* | seems to compile ( tests comented out)UbitUmarov2015-09-0225-2943/+338
* | bad merge?UbitUmarov2015-09-0154-2219/+10149
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| * dont change camera on crossingsUbitUmarov2015-08-311-4/+4
| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| * more on tps and crossingsUbitUmarov2015-08-301-29/+76
| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
| * take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-272-6/+46
| * change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-251-2/+2
| * terrain stored as ushorts with gzip compressionUbitUmarov2015-08-251-1/+5
| * change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-241-2/+2
| * try to implement core load oar optionsUbitUmarov2015-08-243-18/+77
| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-1/+1
| * Warp3D map now seems to workUbitUmarov2015-08-221-0/+2
| * update MapSearchModuleUbitUmarov2015-08-221-0/+5
| * remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
| * funny bugUbitUmarov2015-08-191-1/+1
| * find sending of initial terrain using PushTerrain as os coreUbitUmarov2015-08-192-2/+14
| * minor changeUbitUmarov2015-08-191-7/+11
| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-1912-488/+1333
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-295-32/+48
| | * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+948
| | * varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-275-110/+284
| | * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-225-349/+56
| * | Make attachment rezzing async again for NPC. Doing that sync causes a deadlockMelanie Thielker2015-03-241-1/+6
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| * change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
| * fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
| * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
| * return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
| * Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-112-9/+3
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
| * Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1