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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2013-01-25
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* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
2013-01-23
1
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Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
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+13
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Merge branch 'avination' into careminster
Melanie
2013-01-24
1
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+2
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Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
1
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Merge branch 'avination' into careminster
Melanie
2013-01-23
2
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Add accessors to allow serializing rot and position targets
Melanie
2013-01-21
1
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+12
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Limit active at targets to 8
Melanie
2013-01-21
1
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+6
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Prevent scene from holding references to SOGs with attargets beyond SOG deletion
Melanie
2013-01-21
1
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+12
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-01-23
2
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Merge branch 'avination'
Melanie
2013-01-19
2
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dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
2013-01-16
2
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+3
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Merge branch 'master' into careminster
Melanie
2013-01-23
2
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Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
2013-01-21
1
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+10
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Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
2013-01-19
1
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Merge branch 'master' into careminster
Melanie
2013-01-19
4
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+59
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Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
2
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+33
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Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2013-01-18
3
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+25
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-3
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+23
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Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
1
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2013-01-16
1
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+4
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Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
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+23
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Merge branch 'avination' into careminster
Melanie
2013-01-16
1
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Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
2013-01-15
1
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JustinCC's core re-merge
Melanie
2013-01-16
1
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+23
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Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
Melanie
2013-01-16
1
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+4
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move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
2013-01-14
1
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Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Melanie
2013-01-16
1
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Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
2013-01-11
1
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+2
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Save attachments on detach/exit if a contained script state has been changed.
Justin Clark-Casey (justincc)
2013-01-11
1
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Merge branch 'avination' into careminster
Melanie
2013-01-13
3
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+39
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go back bypassing sog updates control (test)
UbitUmarov
2013-01-11
1
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+12
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update the last information sent in terse updates where they are sent to all
UbitUmarov
2013-01-11
1
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+19
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remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
2013-01-11
1
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+3
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same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
2013-01-11
1
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+18
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keyframe. Don't use group UpdateRotation since this enqueues a terse
UbitUmarov
2013-01-11
1
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+6
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Merge branch 'master' into careminster
Melanie
2013-01-11
2
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+123
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Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
2
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+102
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refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
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+1
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Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
1
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+30
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Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
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+0
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Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
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+1
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Fix sequence id fr default anim
Melanie
2013-01-08
1
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+1
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Prevent empty Anim Packs
Melanie
2013-01-08
1
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+12
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Merge branch 'avination' into careminster
Melanie
2013-01-10
4
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+74
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Change IsRoot to use ReferenceEquals to prevent operator == messiness
Melanie
2013-01-09
1
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Revert "Prevent empty Anim Packs"
Melanie
2013-01-09
1
-12
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+0
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Revert "Fix sequence id fr default anim"
Melanie
2013-01-09
1
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+1
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Fix sequence id fr default anim
Melanie
2013-01-08
1
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+1
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Prevent empty Anim Packs
Melanie
2013-01-08
1
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+12
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