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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-0
/
+3
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
/
+21
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
/
+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
/
+3
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
/
+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
/
+5
*
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
/
+0
*
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
/
+88
*
minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2013-09-18
2
-6
/
+7
*
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2013-09-18
2
-4
/
+12
*
Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
-0
/
+3
*
BulletSim: remove chatty debug message from previous commit.
Robert Adams
2013-09-11
1
-3
/
+3
*
BulletSim: add position and rotation update for child prim physics update eve...
Robert Adams
2013-09-11
1
-0
/
+20
*
Change collision logic in SceneObjectPart so land_collision will happen.
Robert Adams
2013-09-09
1
-6
/
+3
*
Restore group membership check for HG users in QueryAccess.
Diva Canto
2013-09-05
1
-5
/
+1
*
Also check user authorization if looking to upgrade from a child to a root ag...
Justin Clark-Casey (justincc)
2013-09-04
1
-0
/
+13
*
For a Hypergrid user, delay estate access checks until NewUserConnection() so...
Justin Clark-Casey (justincc)
2013-09-04
1
-2
/
+6
*
Fix bug where users teleporting to non-neighbour regions could continue to he...
Justin Clark-Casey (justincc)
2013-09-02
2
-7
/
+67
*
Comment out warning about agent updating without valid session ID for now.
Justin Clark-Casey (justincc)
2013-09-02
1
-4
/
+4
*
Potential fix for access control bug on login introduced with SeeIntoRegion c...
Diva Canto
2013-08-24
1
-1
/
+1
*
Remove old and unused ScenePresence.RestoreInCurrentScene()
Justin Clark-Casey (justincc)
2013-08-23
1
-5
/
+0
*
Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...
Justin Clark-Casey (justincc)
2013-08-23
1
-28
/
+6
*
Stop error messages being misleadingly generated when on client connection ac...
Justin Clark-Casey (justincc)
2013-08-22
1
-2
/
+19
*
Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
-0
/
+9
*
* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
2013-08-20
1
-2
/
+3
*
Allow updating the wearable type of wearables that have a type of 0.
Melanie
2013-08-18
1
-4
/
+16
*
minor: remove mono compiler warnings from ScenePresence
Justin Clark-Casey (justincc)
2013-08-17
1
-4
/
+3
*
Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regressio...
Justin Clark-Casey (justincc)
2013-08-17
3
-5
/
+67
*
Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity tr...
Justin Clark-Casey (justincc)
2013-08-16
1
-2
/
+87
*
Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...
Justin Clark-Casey (justincc)
2013-08-15
1
-1
/
+1
*
Do not use the SP.DoNotCloseAfterTeleport flag for child agent connections.
Justin Clark-Casey (justincc)
2013-08-15
1
-11
/
+20
*
Add method doc to Scene.RemoveClient() to ask any callers to use Scene.Incomi...
Justin Clark-Casey (justincc)
2013-08-14
2
-0
/
+25
*
Increase wait for source region to sent UpdateAgent to 10 seconds instead of 4.
Justin Clark-Casey (justincc)
2013-08-09
1
-1
/
+1
*
Add missing file from b1c26a56
Justin Clark-Casey (justincc)
2013-08-09
1
-0
/
+102
*
Merge branch 'TeleportWork'
Justin Clark-Casey (justincc)
2013-08-09
2
-115
/
+235
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*
Fix an issue with an A->C->B->A teleport where these regions are in a row (A,...
Justin Clark-Casey (justincc)
2013-08-09
1
-0
/
+8
|
*
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
2
-116
/
+228
*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2013-08-09
2
-22
/
+35
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*
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Make m_originRegionID in ScenePresence public to allow DSG module to work for...
Dan Lake
2013-08-08
1
-2
/
+2
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/
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*
minor: add some method doc to ScenePresence fields used for entity transfer, ...
Justin Clark-Casey (justincc)
2013-08-07
2
-20
/
+33
*
|
Go easy on enforcing session ids in position updates
Diva Canto
2013-08-09
1
-16
/
+17
|
/
*
Fixed incomplete commit r/23317 -- see_into_region. Put the guard around esta...
Diva Canto
2013-08-07
1
-16
/
+16
*
Child agent updates: remove the dependency on the root agent's camera positio...
Diva Canto
2013-08-05
1
-2
/
+1
*
More on HG inventory and OutboundPermission: disallowing giving inventory to ...
Diva Canto
2013-08-03
1
-0
/
+3
*
HG: If OutboundPermission is set to false, let's enforce stricter permissions...
Diva Canto
2013-08-03
1
-0
/
+3
*
Turn off edit beams when object is derezed while being edited. (mantis #6722)
Diva Canto
2013-08-01
1
-0
/
+6
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