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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
When moving the root prim of an attachment: a) Change the attach position; b)...
Oren Hurvitz
2014-01-10
1
-5
/
+5
*
Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2014-01-10
2
-14
/
+14
*
Refactored setting permissions when rezzing items: use the same function when...
Oren Hurvitz
2014-01-10
3
-57
/
+78
*
If an agent is sitting, then do send the rotation in the agent update instead...
Justin Clark-Casey (justincc)
2014-01-08
1
-0
/
+2
*
Wrap analysis of the particle system in the UUID Gatherer in a separate try/c...
Justin Clark-Casey (justincc)
2013-12-14
1
-3
/
+12
*
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-13
/
+2
*
Ignore X and Y body rotations when sent by mouse look.
Justin Clark-Casey (justincc)
2013-12-03
1
-3
/
+15
*
Actually use the SP.AgentControlStopSlowWhilstMoving parameter intoroduced fo...
Justin Clark-Casey (justincc)
2013-11-30
1
-1
/
+1
*
Remove unused SP.Updated flag, which appears unused for many years and was on...
Justin Clark-Casey (justincc)
2013-11-30
1
-10
/
+0
*
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
2013-11-30
2
-44
/
+104
*
Remove nudgehack from SP.HandleAgentUpdate by making MovementFlag a uint rath...
Justin Clark-Casey (justincc)
2013-11-30
1
-19
/
+6
*
Remove unused sp.ParentPosition, which has not been used for some time
Justin Clark-Casey (justincc)
2013-11-29
2
-21
/
+2
*
Comment out debug sit message accidently left active
Justin Clark-Casey (justincc)
2013-11-29
1
-3
/
+3
*
Fix regression where sitting on ground stopped working.
Justin Clark-Casey (justincc)
2013-11-29
1
-8
/
+11
*
Restore SP.AbsolutePosition to properly return actual absolute position when ...
Justin Clark-Casey (justincc)
2013-11-29
1
-1
/
+1
*
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-7
/
+49
*
Only translate linked prim specified offset pos by the link prim rotation, no...
Justin Clark-Casey (justincc)
2013-11-26
1
-13
/
+15
*
fix position changes when sitting on a prim with position and/or orientation ...
Justin Clark-Casey (justincc)
2013-11-26
1
-3
/
+28
*
fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
/
+1
*
Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
/
+1
*
Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
/
+1
*
Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
/
+2
*
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
/
+7
*
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
2
-3
/
+3
*
Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2013-11-13
2
-2
/
+73
*
After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2013-10-17
2
-8
/
+4
*
Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
3
-72
/
+158
*
Made terrain uploads thread-safe
Oren Hurvitz
2013-10-15
1
-0
/
+5
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
/
+1
*
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
-12
/
+12
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
-29
/
+17
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-0
/
+3
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
/
+21
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
/
+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
/
+3
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
/
+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
/
+5
*
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
/
+0
*
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
/
+88
*
minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2013-09-18
2
-6
/
+7
*
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2013-09-18
2
-4
/
+12
*
Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
-0
/
+3
*
BulletSim: remove chatty debug message from previous commit.
Robert Adams
2013-09-11
1
-3
/
+3
*
BulletSim: add position and rotation update for child prim physics update eve...
Robert Adams
2013-09-11
1
-0
/
+20
*
Change collision logic in SceneObjectPart so land_collision will happen.
Robert Adams
2013-09-09
1
-6
/
+3
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