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* varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-0/+948
* varregion: refactor use of 'double heightmap[,]' into references to new class...Robert Adams2015-03-275-110/+284
* Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-225-349/+56
* change/fix rez position and rotation on llRezObject and llRezAtRootUbitUmarov2014-11-271-2/+49
* fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
* fix rez position being for root or center for a single object caseUbitUmarov2014-11-191-0/+22
* some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-192-3/+4
* return bbox and offsetHeight to RezObjectUbitUmarov2014-11-193-8/+9
* Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-112-9/+3
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-4/+9
* Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker2014-11-101-0/+1
* Call the bake module each time we see a new attachment to see if the attachmentMelanie Thielker2014-11-101-0/+4
* remove duplicated linesUbitUmarov2014-11-081-3/+0
* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-061-1/+18
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-062-11/+22
* always write physicsShapeType on sop serialization since default valueUbitUmarov2014-11-031-2/+1
* BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
* Merge branch 'avination-current'Melanie Thielker2014-10-301-1/+1
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| * Fix a script load issueMelanie Thielker2014-10-301-1/+1
* | try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov2014-10-281-86/+12
* | remove debug messageUbitUmarov2014-10-261-7/+0
* | delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* | bug fixUbitUmarov2014-10-261-1/+6
* | Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* | remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* | another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* | keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* | some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
* | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
* | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-243-236/+273
* | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-212-1/+26
* | Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
* | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
* | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
* | debug makeroot timingUbitUmarov2014-10-171-0/+10
* | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
* | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
* | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
* | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
* | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
* | keep same animation if in transitUbitUmarov2014-09-301-0/+3
* | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173