Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | *TEST* avatar unscripted sit. Some guessing/automation | UbitUmarov | 2013-01-02 | 1 | -2/+4 |
| | |||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-12-22 | 1 | -47/+46 |
|\ | |||||
| * | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -3/+3 |
| |\ | |||||
| * \ | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-12-18 | 1 | -4/+6 |
| |\ \ | |||||
| * | | | some clean up/fix | UbitUmarov | 2012-12-17 | 1 | -47/+46 |
| | | | | |||||
* | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵ | teravus | 2012-12-21 | 2 | -12/+21 |
| | | | | | | | | | | | | | | | | Cached Bakes. | ||||
* | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵ | teravus | 2012-12-19 | 1 | -0/+20 |
| | | | | | | | | | | | | | | | | synchronize with Agni. | ||||
* | | | | Add the interfaces for the new Avination baked texture cache service | Melanie | 2012-12-19 | 1 | -0/+19 |
| |_|/ |/| | | |||||
* | | | Fix locking for good | Melanie | 2012-12-18 | 1 | -3/+3 |
| |/ |/| | |||||
* | | Merge branch 'ubitwork' into avination | Melanie | 2012-12-17 | 1 | -174/+48 |
|\ \ | |/ | |||||
| * | * TEST * unscripted sit | UbitUmarov | 2012-12-17 | 1 | -174/+48 |
| | | |||||
* | | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into ↵ | Melanie | 2012-12-17 | 1 | -3/+3 |
|\ \ | | | | | | | | | | | | | | | | | | | avination Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | | * Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵ | teravus | 2012-12-15 | 1 | -4/+4 |
| |/ | | | | | | | root part to each of the child parts. | ||||
* | | Fix locking objects | Melanie | 2012-12-16 | 1 | -1/+3 |
|/ | |||||
* | right fix this time ?? | UbitUmarov | 2012-12-13 | 1 | -1/+1 |
| | |||||
* | fix the 'fix' | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | |||||
* | fix coment out code not in use | UbitUmarov | 2012-12-13 | 1 | -2/+2 |
| | |||||
* | FIX small avatars movement on terrain. (avatar appearance getting even | UbitUmarov | 2012-12-13 | 1 | -4/+36 |
| | | | | more messy) | ||||
* | add some default size setting and checks | UbitUmarov | 2012-12-07 | 1 | -1/+2 |
| | |||||
* | revert the use of avatar skeleton and use avatar size provided by viewers, | UbitUmarov | 2012-12-07 | 1 | -2/+2 |
| | | | | since at least for now seems good enought | ||||
* | create a new ode character also with the new information | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
| | |||||
* | *TEST* Use new avatar size in ubitODE. | UbitUmarov | 2012-12-07 | 1 | -0/+6 |
| | |||||
* | avatar collision plane send to viewer is only relative to feet. change | UbitUmarov | 2012-12-05 | 1 | -4/+11 |
| | | | | avatar collider, just rounding the boxes, etc | ||||
* | *TEST* diferent avatar collider | UbitUmarov | 2012-12-03 | 1 | -2/+13 |
| | |||||
* | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 3 | -19/+81 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| * | Fix problem where restarting the currently selected region would stop ↵ | Justin Clark-Casey (justincc) | 2012-11-23 | 2 | -31/+25 |
| | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. | ||||
| * | Add regression test for checking scene close when SceneManager is asked to close | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+58 |
| | | |||||
* | | Fix a build break introduced by us having a more efficient DoubleDictionary | Melanie | 2012-11-23 | 1 | -4/+8 |
| | | | | | | | | where core has a simple list | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-23 | 1 | -0/+7 |
|\ \ | |/ | |||||
| * | Fix regression where we stopped closing scenes on simulator exit. | Justin Clark-Casey (justincc) | 2012-11-23 | 1 | -0/+7 |
| | | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000) | ||||
* | | Merge branch 'master' into careminster | Melanie | 2012-11-20 | 1 | -3/+20 |
|\ \ | |/ | |||||
| * | Minor formatting for 0962a35d and a few one-line comments as to why that ↵ | Justin Clark-Casey (justincc) | 2012-11-20 | 1 | -8/+7 |
| | | | | | | | | code is there | ||||
| * | Fix movetotarget on mega regions. | Iain Oliver | 2012-11-20 | 1 | -3/+21 |
| | | |||||
* | | Merge branch 'avination' into careminster | Melanie | 2012-11-17 | 3 | -5/+28 |
|\ \ | |||||
| * \ | Merge branch 'ubitwork' into avination | Melanie | 2012-11-06 | 1 | -5/+10 |
| |\ \ | |||||
| | * | | actually remove the use of random on persist timmings | UbitUmarov | 2012-11-02 | 1 | -4/+6 |
| | | | | |||||
| | * | | Create a new random when needed using normal time based seed instead of | UbitUmarov | 2012-11-02 | 1 | -2/+5 |
| | | | | | | | | | | | | | | | | reusing a shared one than may not be valid | ||||
| | * | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-30 | 5 | -16/+55 |
| | |\ \ | |||||
| * | | | | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵ | teravus | 2012-11-04 | 2 | -0/+18 |
| | | | | | | | | | | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-15 | 1 | -0/+33 |
|\ \ \ \ \ | | |_|_|/ | |/| | | | |||||
| * | | | | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 2012-11-14 | 1 | -0/+33 |
| | | | | | |||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-12 | 5 | -415/+12 |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs | ||||
| * | | | | Completely remove the IRegionModule interface | Melanie | 2012-11-12 | 1 | -55/+0 |
| | | | | | |||||
| * | | | | Stop closing old style modules | Melanie | 2012-11-12 | 1 | -9/+0 |
| | | | | | |||||
| * | | | | Remove the old style module loader and all references to it | Melanie | 2012-11-12 | 4 | -350/+12 |
| | | | | | |||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-12 | 1 | -36/+78 |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | ||||
| * | | | | document & 80-character width terminal formatting | SignpostMarv | 2012-11-11 | 1 | -36/+78 |
| | | | | | | | | | | | | | | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-11 | 1 | -0/+33 |
|\ \ \ \ \ | |/ / / / | |||||
| * | | | | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 2012-11-11 | 1 | -0/+33 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | | | | | Merge branch 'master' into careminster | Melanie | 2012-11-11 | 6 | -94/+174 |
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs |