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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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...
*
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+1
*
Temporarily add root agent rez attachments work to job engine if it is runnin...
Justin Clark-Casey (justincc)
2014-11-25
1
-4
/
+8
*
Add experimental job engine to see if queueing some existing async work durin...
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance ...
Justin Clark-Casey
2014-11-19
2
-4
/
+4
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-2
/
+1
*
Remove SOP.StopMoveToTarget scheduled update which is now being done in SOG.s...
Justin Clark-Casey
2014-11-19
1
-3
/
+0
*
If llStopMoveToTarget() is called on an attachment, then stop the avatar if i...
Justin Clark-Casey
2014-11-19
1
-5
/
+19
*
Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a vali...
Justin Clark-Casey
2014-11-11
1
-8
/
+12
*
Fix transferring inventory from prims to agent inventory
Melanie Thielker
2014-10-16
1
-6
/
+11
*
Add LSL transaction_result event.
Justin Clark-Casey (justincc)
2014-10-04
1
-0
/
+1
*
Do not add attachments to the region scene object backup list.
Justin Clark-Casey (justincc)
2014-10-02
1
-2
/
+2
*
Set appearance refresh to false by default.
Justin Clark-Casey (justincc)
2014-10-02
1
-1
/
+1
*
Move expired objects cleaning trigger to the maintenance thread of a region r...
Justin Clark-Casey (justincc)
2014-09-27
1
-20
/
+23
*
Make "generate map" console command also trigger upload to maptiles as well a...
Justin Clark-Casey (justincc)
2014-09-26
1
-0
/
+37
*
Remove an unnecessary check at the bottom of Scene.CloseAgent()
Justin Clark-Casey (justincc)
2014-09-24
1
-7
/
+2
*
Modifications to previous IAR commits to bring them more inline with existing...
AliciaRaven
2014-09-23
1
-5
/
+5
*
Add an event callback for loading IAR files. The callback for creating them a...
AliciaRaven
2014-09-23
1
-3
/
+24
*
Change existing IAR save to use UUID for its callback reference instead of Gu...
AliciaRaven
2014-09-23
1
-3
/
+4
*
This fixes the Scene thread renaming issue
BlueWall
2014-09-17
1
-1
/
+0
*
Undo "Revert "Small changes to threading to send thread names to unmanaged th...
BlueWall
2014-09-17
1
-1
/
+3
*
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...
Edward
2014-09-17
1
-0
/
+15
*
Revert "Small changes to threading to send thread names to unmanaged threads....
BlueWall
2014-09-17
1
-3
/
+1
*
Small changes to threading to send thread names to unmanaged threads. Needs M...
BlueWall
2014-09-17
1
-1
/
+3
*
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
Justin Clark-Casey (justincc)
2014-09-12
1
-11
/
+20
*
Fix regression from recent a02dae5 where stand positions are no longer correc...
Justin Clark-Casey (justincc)
2014-09-11
1
-3
/
+2
*
For monitoring purposes, start non-timeout tasks (which do not currently use ...
Justin Clark-Casey (justincc)
2014-09-05
2
-13
/
+10
*
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...
Justin Clark-Casey (justincc)
2014-09-03
2
-1
/
+19
*
Fix recent regression from 473c5594 where camera started to judder on moving ...
Justin Clark-Casey (justincc)
2014-09-02
1
-15
/
+25
*
As per the LL grid, if an avatar is sitting then return it's velocity relativ...
Justin Clark-Casey (justincc)
2014-08-30
1
-0
/
+5
*
Fix issue where moving a seated avatar would not adjust their subsequent stan...
Justin Clark-Casey (justincc)
2014-08-30
1
-1
/
+1
*
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...
Justin Clark-Casey (justincc)
2014-08-29
3
-20
/
+17
*
Ignore whitespace when reading serialized XML objects.
Justin Clark-Casey (justincc)
2014-08-29
4
-188
/
+192
*
minor: Eliminate more unnecessary code copying individual parameters for Vect...
Justin Clark-Casey (justincc)
2014-08-28
1
-17
/
+19
*
On code section that rezzes single objects and attachments, reduce CPU use by...
Justin Clark-Casey (justincc)
2014-08-28
3
-69
/
+123
*
Don't allow update timer to invoke another scene update if the previous is st...
Justin Clark-Casey (justincc)
2014-08-26
1
-1
/
+10
*
Fix frame times when updating scene on timer.
Justin Clark-Casey (justincc)
2014-08-26
1
-15
/
+17
*
Implement experimental non-default mechanism to update scene via a timer rath...
Justin Clark-Casey (justincc)
2014-08-26
2
-35
/
+62
*
If a user moves back in sight of a child region before the agent has been clo...
Justin Clark-Casey (justincc)
2014-08-15
1
-6
/
+3
*
On teleport to a region that already has a child agent established (e.g. a ne...
Justin Clark-Casey (justincc)
2014-08-15
1
-32
/
+43
*
Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [Intere...
Justin Clark-Casey (justincc)
2014-08-14
1
-0
/
+3
*
Make some existing reprioritization values changeable outside the scene for t...
Justin Clark-Casey (justincc)
2014-08-14
1
-15
/
+18
*
On entity transfer of scene presence, replace polling sleep in SP.WaitForUpda...
Justin Clark-Casey (justincc)
2014-08-13
1
-14
/
+13
*
Remove redundant origin region lock in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2014-08-13
1
-6
/
+1
*
Avination's Dynamic Floater Module. This works with Singularity viewer only.
Melanie Thielker
2014-08-12
1
-0
/
+52
*
Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well.
Justin Clark-Casey (justincc)
2014-08-08
1
-1
/
+1
*
Fixed crash when using Allowed/Denied Viewers, and the viewer's name is short...
Oren Hurvitz
2014-08-06
1
-2
/
+2
*
Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocit...
Justin Clark-Casey (justincc)
2014-08-06
1
-0
/
+7
*
refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance fo...
Justin Clark-Casey (justincc)
2014-08-06
2
-13
/
+13
*
Implement "scene debug set root-upd-per" for dropping 1 in N root agent updat...
Justin Clark-Casey (justincc)
2014-07-29
2
-2
/
+24
*
Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
Justin Clark-Casey (justincc)
2014-07-29
2
-1
/
+18
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