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| * Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
| * Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| * Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| * Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| * Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
* | One should not lock null objects.Melanie Thielker2010-06-011-5/+8
* | Lock the object queue when dequeueingMelanie Thielker2010-06-011-78/+81
* | Fix prim returns I broke earlierMelanie Thielker2010-06-012-5/+8
* | Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
* | Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
* | Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
* | Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-2/+19
* | Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
* | Implement suspended updates - When an operation is occurring on lots of prims...Tom Grimshaw2010-05-294-14/+61
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-284-14/+38
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| * get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)2010-05-281-0/+2
| * Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
| * Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| * Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ...Justin Clark-Casey (justincc)2010-05-281-2/+5
| * remove redundant ScenePresence.QueuePartForUpdate() - every place in the code...Justin Clark-Casey (justincc)2010-05-281-9/+0
| * Prevent a null refMelanie Thielker2010-05-271-0/+3
* | Prevent a null refMelanie Thielker2010-05-271-0/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-241-1/+1
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| * Change the way alpha is interpreted on prim text. Manris #4723Melanie2010-05-241-1/+1
| * Remove an unneeded conditionalMelanie2010-05-231-2/+1
* | Add the SitGround flag back inMelanie2010-05-231-1/+4
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-231-1/+7
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| * Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628Justin Clark-Casey (justincc)2010-05-211-3/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-219-321/+349
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-212-69/+68
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| | * Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-212-17/+32
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| | | * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-05-215-267/+173
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| | * | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...Justin Clark-Casey (justincc)2010-05-211-53/+49
| * | | | Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie2010-05-211-0/+57
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| * | | * Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman2010-05-211-1/+13
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| * | * Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman2010-05-215-267/+173
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| * minor: remove LongRunning test designator from TestAddSceneObject() since it ...Justin Clark-Casey (justincc)2010-05-211-1/+1
| * add test to make sure that adding an object where one already exists in the s...Justin Clark-Casey (justincc)2010-05-211-0/+34
| * extend TestAddSceneObject() to check Scene.AddNewSceneObject() return booleanJustin Clark-Casey (justincc)2010-05-211-3/+13
| * Fix a problem where SceneGraph.AddSceneObject() would return false on success...Justin Clark-Casey (justincc)2010-05-211-7/+14
| * add prim item and test asset save in save oar unit testJustin Clark-Casey (justincc)2010-05-212-4/+7
| * Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-213-27/+41
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| * Merging slimupdates2unknown2010-05-204-88/+94
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| | * Refactor scene presence list for lockless iteration. Lock contention will now...Dan Lake2010-05-151-61/+53
| | * Implements three new OSSL functions for parcel management: osParcelJoin joins...OpenSim Master2010-05-131-0/+3
| | * * Initial commit of the slimupdates2 rewrite. This pass maintains the origina...unknown2010-05-122-27/+38
* | | Refactor scene presence list for lockless iteration. Lock contention will now...Melanie2010-05-211-82/+49
* | | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-05-212-22/+54
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