aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework (follow)
Commit message (Collapse)AuthorAgeFilesLines
* still testingUbitUmarov2014-08-261-28/+28
|
* even less kills on tpsUbitUmarov2014-08-261-1/+2
|
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-4/+4
| | | | NameValue AttachItemID is a root part thing only
* back to just killsUbitUmarov2014-08-251-1/+0
|
* *test* send kills and hackUbitUmarov2014-08-251-0/+3
|
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-2/+15
| | | | path
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
| | | | sog ( updates will mess this again but well... )
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
| | | | official way of doing it
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39
|
* some cleanup ( well or not )UbitUmarov2014-08-225-81/+234
|
* revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
|
* silly...UbitUmarov2014-08-221-2/+2
|
* replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
|
* make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
| | | | release it sooner
* replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-211-1/+10
|
* some cleanup..UbitUmarov2014-08-211-174/+146
|
* ...UbitUmarov2014-08-211-2/+3
|
* variations..UbitUmarov2014-08-211-195/+48
|
* testUbitUmarov2014-08-211-15/+22
|
* add filter sog updatesUbitUmarov2014-08-212-2/+40
|
* bug fixUbitUmarov2014-08-211-2/+2
|
* testUbitUmarov2014-08-211-6/+6
|
* testUbitUmarov2014-08-211-15/+29
|
* bad testUbitUmarov2014-08-211-2/+2
|
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
| | | | optionally overriding its parentID. check what it does to attachments
* reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
| | | | | | BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3.
* Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
|
* sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
| | | | and seems heavy for viewers
* also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
|
* test ....UbitUmarov2014-08-191-1/+1
|
* testUbitUmarov2014-08-191-2/+148
|
* variationsss...UbitUmarov2014-08-191-4/+8
|
* remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
| | | | decoding updates correctly
* testUbitUmarov2014-08-191-13/+40
|
* testUbitUmarov2014-08-191-7/+5
|
* send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
| | | | path
* HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
|
* minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
|
* *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
|
* undo the hack.. its uselessUbitUmarov2014-08-181-9/+0
|
* moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
| | | | there?
* missing file for previus commitUbitUmarov2014-08-181-0/+10
|
* *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
| | | | viewers, partB keep using same localID (as before)
* reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-72/+17
|
* NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-35/+60
| | | | | kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible )
* put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
| | | | scenepresence
* more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
|
* minor low resolution debug timmingUbitUmarov2014-08-161-1/+3
|
* change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
| | | | the order
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
| | | | full parameters on appearance cloning so its clear we want it all