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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
2012-01-07
1
-13
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+14
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Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
2012-01-07
2
-9
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+10
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
1
-3
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+10
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If dragging a script that is no copy from prim inventory into agent
Melanie
2012-01-06
1
-16
/
+39
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Improve "j2k decode" command to tell us how many layers and components were d...
Justin Clark-Casey (justincc)
2012-01-05
1
-0
/
+10
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Add a "j2k decode" region console command that allows a manual request for a ...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
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+8
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Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+4
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-01-05
5
-5
/
+52
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Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
2012-01-04
1
-0
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+22
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*
Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.
Dan Lake
2012-01-04
2
-0
/
+25
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-01-03
6
-177
/
+214
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commented out "Prevented flyoff" log message for now as this becomes problema...
Justin Clark-Casey (justincc)
2012-01-03
1
-1
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+1
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*
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Access to these static methods to serialize objects are useful outside of ser...
Dan Lake
2012-01-03
1
-4
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+4
*
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Small fix to GetWorldPosition to get closer to Avination sit behavior
Melanie
2012-01-05
1
-10
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+4
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Profile Updates
BlueWall
2012-01-03
1
-0
/
+3
*
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Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...
Diva Canto
2011-12-30
1
-13
/
+20
*
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Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
2011-12-29
1
-0
/
+2
*
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fix the UsesPhysics flag to reference the physics flag rather than the tempon...
Mic Bowman
2011-12-22
1
-1
/
+1
*
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rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...
Justin Clark-Casey (justincc)
2011-12-22
2
-3
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+3
*
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Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-12-22
2
-4
/
+2
*
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Make it possible to force all prims to be phantom via the collidable_prim boo...
Justin Clark-Casey (justincc)
2011-12-22
2
-1
/
+13
*
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And a typo fix
Melanie
2011-12-22
1
-1
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+1
*
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Add a few comments, correct a merge artefact
Melanie
2011-12-22
1
-1
/
+6
*
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Harmonizing SP with Avination
Melanie
2011-12-22
1
-41
/
+55
*
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Fixing a bug introduced yesterday. This put the precondition test inside Chec...
Diva Canto
2011-12-22
1
-105
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+109
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-21
1
-4
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+1
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Though the viewer warns about receiving this, not sending appears to break ba...
Justin Clark-Casey (justincc)
2011-12-20
1
-4
/
+1
*
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Moved an external test into the method that uses those preconditions.
Diva Canto
2011-12-21
1
-19
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+11
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-12-20
8
-194
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+163
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...
Justin Clark-Casey (justincc)
2011-12-19
2
-6
/
+44
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*
Stop sending the viewer its own AvatarAppearance packet.
Justin Clark-Casey (justincc)
2011-12-19
1
-1
/
+4
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Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
2
-2
/
+11
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Fix bug where objects could not be set to a new group if the group had been c...
Justin Clark-Casey (justincc)
2011-12-17
4
-17
/
+8
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*
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...
Justin Clark-Casey (justincc)
2011-12-17
2
-142
/
+81
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*
Stop generating client flags when we send out full object updates.
Justin Clark-Casey (justincc)
2011-12-16
3
-27
/
+10
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*
Don't pass on ChaneWaterHeight event from EventManager is new water height is...
Justin Clark-Casey (justincc)
2011-12-16
1
-0
/
+6
*
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Changed the async approach on close child agents. This may improve crossings ...
Diva Canto
2011-12-16
2
-7
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+7
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*
No functional changes. Changed the prefix of that log message [CONNECTION BEG...
Diva Canto
2011-12-16
2
-15
/
+15
*
Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...
Justin Clark-Casey (justincc)
2011-12-15
1
-6
/
+2
*
Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter
Justin Clark-Casey (justincc)
2011-12-15
1
-27
/
+32
*
Just adding a comment to SendFullUpdatToClient
Dan Lake
2011-12-13
1
-0
/
+2
*
Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...
Dan Lake
2011-12-13
1
-11
/
+3
*
Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...
Dan Lake
2011-12-12
4
-46
/
+55
*
Do some clean up Scene.cs log messages.
Justin Clark-Casey (justincc)
2011-12-09
1
-24
/
+38
*
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...
Justin Clark-Casey (justincc)
2011-12-09
3
-29
/
+2
*
remove some unused fields in ScenePresence
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+0
*
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+6
*
Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
Justin Clark-Casey (justincc)
2011-12-08
2
-12
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-12-08
2
-3
/
+1
*
When a client connects to a scene, send other avatar appearance data asynchro...
Justin Clark-Casey (justincc)
2011-12-08
1
-6
/
+6
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