index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
|
*
Renamed the namespaces too
Diva Canto
2015-08-30
11
-22
/
+22
|
|
*
Moved instantiation of SceneCommunicationService object to inside the scene c...
Diva Canto
2015-08-30
1
-2
/
+1
*
|
|
add script events per sec stat, using the time report code, but ignoring the...
UbitUmarov
2015-09-08
2
-2
/
+10
|
/
/
*
|
remove a forgotten cast to int
UbitUmarov
2015-09-06
1
-1
/
+1
*
|
fix odd drawdistance control initialization
UbitUmarov
2015-09-06
1
-12
/
+6
*
|
still a missing stat ID
UbitUmarov
2015-09-06
1
-9
/
+12
*
|
let extra stats travel side by side with viewers ones... try to fix damm arra...
UbitUmarov
2015-09-06
1
-50
/
+91
*
|
a few changes to stats. Array order coerent on users. give up on moses stats ...
UbitUmarov
2015-09-04
1
-79
/
+91
*
|
remove a forgotten 1000.9 factor on physics fps
UbitUmarov
2015-09-04
1
-1
/
+1
*
|
use GetTimeStampMS to increase heartbeat and stats timing resolution. some re...
UbitUmarov
2015-09-04
2
-106
/
+122
*
|
at last we can login and see objects ( friends is dead and disable in
UbitUmarov
2015-09-03
2
-53
/
+7
*
|
seems to compile ( tests comented out)
UbitUmarov
2015-09-02
25
-2943
/
+338
*
|
bad merge?
UbitUmarov
2015-09-01
54
-2219
/
+10149
|
\
\
|
|
/
|
/
|
|
*
dont change camera on crossings
UbitUmarov
2015-08-31
1
-4
/
+4
|
*
start sending terrain patchs in completmovement where we know its
UbitUmarov
2015-08-31
2
-2
/
+8
|
*
more on tps and crossings
UbitUmarov
2015-08-30
1
-29
/
+76
|
*
fix NeighborRegions code
UbitUmarov
2015-08-29
1
-49
/
+16
|
*
take taints check terrain out of Onframe event and add a new event for it. S...
UbitUmarov
2015-08-27
2
-6
/
+46
|
*
change terrain internal representation to float. ushort work with legal
UbitUmarov
2015-08-25
1
-2
/
+2
|
*
terrain stored as ushorts with gzip compression
UbitUmarov
2015-08-25
1
-1
/
+5
|
*
change internal representation of terrain from int to ushort. This will
UbitUmarov
2015-08-24
1
-2
/
+2
|
*
try to implement core load oar options
UbitUmarov
2015-08-24
3
-18
/
+77
|
*
rename ImapTileModule as IMAPImageUploadModule to match core
UbitUmarov
2015-08-24
1
-1
/
+1
|
*
Warp3D map now seems to work
UbitUmarov
2015-08-22
1
-0
/
+2
|
*
update MapSearchModule
UbitUmarov
2015-08-22
1
-0
/
+5
|
*
remove the noise part on the PinHeadIsland. why to want something that
UbitUmarov
2015-08-21
1
-1
/
+2
|
*
remove a 256m check
UbitUmarov
2015-08-21
1
-4
/
+13
|
*
funny bug
UbitUmarov
2015-08-19
1
-1
/
+1
|
*
find sending of initial terrain using PushTerrain as os core
UbitUmarov
2015-08-19
2
-2
/
+14
|
*
minor change
UbitUmarov
2015-08-19
1
-7
/
+11
|
*
add missing regionExtent setup and Scene physicsscene configuration ( not
UbitUmarov
2015-08-19
1
-2
/
+4
|
*
Merge branch 'mbworkvar2' into ubitvar
UbitUmarov
2015-08-19
12
-488
/
+1333
|
|
\
|
|
*
varregion: any conversions of use of Constants.RegionSize converted into
Robert Adams
2015-03-29
5
-32
/
+48
|
|
*
varregion: add varregion and TerrainData use in LLClientView.
Robert Adams
2015-03-28
1
-0
/
+948
|
|
*
varregion: refactor use of 'double heightmap[,]' into references to new class...
Robert Adams
2015-03-27
5
-110
/
+284
|
|
*
Varregion: first cut at removing Border class checks for region crossings.
Robert Adams
2015-03-22
5
-349
/
+56
|
*
|
Make attachment rezzing async again for NPC. Doing that sync causes a deadlock
Melanie Thielker
2015-03-24
1
-1
/
+6
|
|
/
|
*
change/fix rez position and rotation on llRezObject and llRezAtRoot
UbitUmarov
2014-11-27
1
-2
/
+49
|
*
fix stopMoveToTarget in attachments case ( similar to core fix)
UbitUmarov
2014-11-19
1
-4
/
+15
|
*
fix rez position being for root or center for a single object case
UbitUmarov
2014-11-19
1
-0
/
+22
|
*
some steps to rez center or root of prim inventory object at requested
UbitUmarov
2014-11-19
2
-3
/
+4
|
*
return bbox and offsetHeight to RezObject
UbitUmarov
2014-11-19
3
-8
/
+9
|
*
Remove the Invisible stuff and add more baked caching. Refactor selection of ...
Melanie Thielker
2014-11-11
2
-9
/
+3
|
*
Second part of invisible base avatar option
Melanie Thielker
2014-11-10
1
-4
/
+9
|
*
Add a new baked texure module methid to support baked texturing mesh avatars
Melanie Thielker
2014-11-10
1
-0
/
+1
|
*
Call the bake module each time we see a new attachment to see if the attachment
Melanie Thielker
2014-11-10
1
-0
/
+4
|
*
remove duplicated lines
UbitUmarov
2014-11-08
1
-3
/
+0
|
*
scale ChildAgentThrottles with distance (internal to child server and not
UbitUmarov
2014-11-06
1
-1
/
+18
|
*
allow drawdistance to change between 32 and MaxDrawDistance, configurable
UbitUmarov
2014-11-06
2
-11
/
+22
|
*
always write physicsShapeType on sop serialization since default value
UbitUmarov
2014-11-03
1
-2
/
+1
[prev]
[next]