Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Temporarily disable new regression test TestLifecycle() until I have a ↵ | Justin Clark-Casey (justincc) | 2014-07-03 | 1 | -1/+1 |
| | | | | | | chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env | ||||
* | Re-enabled TestLifecycle regression test logging so I can get some idea of ↵ | Justin Clark-Casey (justincc) | 2014-07-03 | 1 | -1/+1 |
| | | | | why it's failing on jenkins but not locally | ||||
* | Actually call Close() for shared region modules when the simulator is being ↵ | Justin Clark-Casey (justincc) | 2014-07-02 | 2 | -0/+250 |
| | | | | | | shutdown. Adds regression test for this case. | ||||
* | minor: Change default max phys prim size in code to match OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2014-06-28 | 1 | -1/+1 |
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* | minor: change allow script crossings default in code to true in order to ↵ | Justin Clark-Casey (justincc) | 2014-06-28 | 1 | -1/+1 |
| | | | | match OpenSimDefaults.ini | ||||
* | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 2014-06-17 | 1 | -1/+1 |
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* | Revert "Let HG users be gods too, if they have local permission to be so." | Diva Canto | 2014-06-09 | 1 | -4/+7 |
| | | | | | | | HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627. | ||||
* | Let HG users be gods too, if they have local permission to be so. | Diva Canto | 2014-06-09 | 1 | -7/+4 |
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* | Send multiple terrain patches per terrain update packet if terrain | Robert Adams | 2014-06-01 | 1 | -2/+5 |
| | | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier. | ||||
* | Modifications to debugging printouts. No functional changes. | Robert Adams | 2014-05-31 | 1 | -9/+5 |
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* | varregion: More tweeking to only sending patches within avatar draw distance. | Robert Adams | 2014-05-31 | 1 | -9/+10 |
| | | | | Still has problems with child avatars. | ||||
* | varregion: send terrain patches from where the avatar outward if the parameter | Robert Adams | 2014-05-31 | 2 | -2/+14 |
| | | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-05-31 | 1 | -2/+10 |
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| * | minor: rename velocidyDiff -> velocityDiff | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -2/+2 |
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| * | minor: Add some commented out logging to ↵ | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -0/+8 |
| | | | | | | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. | ||||
* | | Moved these two estate-related interfaces to the projects where they belong. | Diva Canto | 2014-05-30 | 2 | -235/+0 |
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* | Fixes a bug where map search results pertaining to varregions would only ↵ | Diva Canto | 2014-05-27 | 1 | -0/+5 |
| | | | | send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now. | ||||
* | When saving an OAR in "Publish" mode, also discard Group information | Oren Hurvitz | 2014-05-26 | 1 | -3/+10 |
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* | Prevent login to a region if the Telehub or Landing Point are in a banned parcel | Oren Hurvitz | 2014-05-25 | 1 | -4/+33 |
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* | If one is sitting on a child with an unset camera-eye and so using one set ↵ | Justin Clark-Casey (justincc) | 2014-05-23 | 1 | -3/+7 |
| | | | | | | in a root prim, the focus should remain on the root prim. Matches behaviour just tested on the Linden grid. | ||||
* | Add any camera at compensation for sat upon child prims to any existing ↵ | Justin Clark-Casey (justincc) | 2014-05-23 | 1 | -1/+1 |
| | | | | camera-at value, rather than replace. | ||||
* | Compensate camera-at and camera-eye for child prim rotation when sitting on ↵ | Justin Clark-Casey (justincc) | 2014-05-23 | 1 | -0/+12 |
| | | | | child prim with camera-eye set | ||||
* | If the root prim has a camera-at or camera-eye setting and a sat upon child ↵ | Justin Clark-Casey (justincc) | 2014-05-22 | 1 | -0/+7 |
| | | | | | | prim does not, use the root prim offsets. This matches behaviour just tested on the Linden Lab grid. | ||||
* | Fix issue where llSetCameraAtOffset() and llSetCameraEyeOffset() in non-root ↵ | Justin Clark-Casey (justincc) | 2014-05-22 | 1 | -0/+4 |
| | | | | | | | | prims moved camera/focus to wrong position. For non-root prim, eye offsets now need to be made relative to root prim if either camera-at or camera-eye are set. Probably a regression since November 2013 when all sits were made relative to root prim to match viewer expections (and fix other bugs). Addresses http://opensimulator.org/mantis/view.php?id=7176 | ||||
* | Add regression test for in-range chat between neighbouring regions from east ↵ | Justin Clark-Casey (justincc) | 2014-05-22 | 1 | -1/+4 |
| | | | | to west. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-05-22 | 4 | -12/+25 |
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| * | minor: Comment out currently unused log setup in TerrainCompressor | Justin Clark-Casey (justincc) | 2014-05-20 | 1 | -1/+1 |
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| * | minor: Remove some unused fields in ScenePresence | Justin Clark-Casey (justincc) | 2014-05-20 | 1 | -3/+0 |
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| * | minor: remove compiler warning in SceneObjectPartInventory | Justin Clark-Casey (justincc) | 2014-05-20 | 1 | -1/+1 |
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| * | Fix issue where avatar and script chat could sometimes be heard from ↵ | Justin Clark-Casey (justincc) | 2014-05-20 | 1 | -3/+8 |
| | | | | | | | | | | | | | | | | | | | | anywhere in neighbouring regions. This was due to a silent uint overflow in ScenePresence.UpdateChildAgent() corrupting child agent positions when the child agent was in a region with a greater x or y map co-ord than the root agent region Probably introduced in beeec1c. This still will not function properly with very high region map co-ords (in the millions) but other parts of the code don't handle this properly anyway. Looks to address http://opensimulator.org/mantis/view.php?id=7163 | ||||
| * | Tell QueryAccess explicitly whether the user is coming in via Teleport or ↵ | Oren Hurvitz | 2014-05-19 | 1 | -2/+2 |
| | | | | | | | | | | | | Cross, because the permission checks are different. Previously we used a heuristic of checking if the entry position is 0 to differentiate between Teleport and Cross, but that doesn't work anymore since we've started providing the precise entry position for cross, too. That's required in order to ensure that the user is allowed to enter the parcel that he's walking into. | ||||
| * | Return more specific error messages if an attempt to enter a region fails ↵ | Oren Hurvitz | 2014-05-19 | 1 | -2/+13 |
| | | | | | | | | due to permissions (in QueryAccess and IsAuthorizedForRegion) | ||||
* | | Fixed a problem with detaching attachments in situations where the user's ↵ | Diva Canto | 2014-05-22 | 1 | -1/+3 |
|/ | | | | asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory. | ||||
* | Don't trigger ItemUploaded when no item has been uploaded. | Diva Canto | 2014-05-18 | 1 | -6/+9 |
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* | Don't fetch assets from the server when doing simple inventory operations ↵ | Diva Canto | 2014-05-18 | 1 | -51/+28 |
| | | | | like copy-paste items in inventory. | ||||
* | On ScenePresence.MakeChildAgent(), reset the m_originRegionID as this is ↵ | Justin Clark-Casey (justincc) | 2014-05-14 | 1 | -0/+5 |
| | | | | | | currently being used as a flag to orchestrate destination simulator threads on teleport. If not reset, it's possible that teleports back and forth between simulators may not restart scripts in attachments. | ||||
* | Remove a race where the client's SP.CompleteMovement() thread could attempt ↵ | Justin Clark-Casey (justincc) | 2014-05-14 | 1 | -3/+6 |
| | | | | | | | to restart attachment scripts before the source simulator's SP.UpdateAgent() thread had added them. This commit changes the order of code so that attachments are re-added before the CompleteMovement() thread is released. Relates to http://opensimulator.org/mantis/view.php?id=7148 | ||||
* | minor: Add some method doc to IMessageTransferModule | Justin Clark-Casey (justincc) | 2014-05-12 | 1 | -0/+18 |
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* | For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵ | Justin Clark-Casey (justincc) | 2014-05-12 | 1 | -0/+2 |
| | | | | | | | | handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-05-07 | 5 | -42/+109 |
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| * | Console commands for Estate Mgmt | Dev Random | 2014-05-06 | 1 | -0/+3 |
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| * | Fix avatars going to corner of region when they are sitting on a child prim ↵ | Vegaslon | 2014-05-06 | 1 | -1/+1 |
| | | | | | | | | and the prim is deleted. | ||||
| * | When moving an item from a prim to a user's inventory, don't delete the item ↵ | Oren Hurvitz | 2014-05-06 | 1 | -4/+25 |
| | | | | | | | | from the prim until it was successfully copied to the user | ||||
| * | Show more meaningful error messages when failed to move an item from a prim ↵ | Oren Hurvitz | 2014-05-06 | 2 | -24/+46 |
| | | | | | | | | | | | | to a user's inventory. Also, actually show the error to the user in more cases. (Previously, sometimes the operation failed without telling the user anything.) | ||||
| * | Show more meaningful error messages when failed to give an item to another user | Oren Hurvitz | 2014-05-06 | 2 | -14/+35 |
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* | | Makes it possible to support grids in which all the simulators share all ↵ | Diva Canto | 2014-05-04 | 1 | -4/+11 |
|/ | | | | | | | | central services of a Robust server EXCEPT assets. In other words, grids where the simulators' assets are kept in one DB and the users' inventory assets are kept on another. When users rez items from inventory or take objects from world, an HG-like asset copy takes place between the 2 servers, the world asset server and the user's asset server. This makes the simulators independent of the central asset server. Note that this an advanced configuration and requires some security strengthening coming up. | ||||
* | minor: convert back some tabs to spaces that got into ScenePresence via ↵ | Justin Clark-Casey (justincc) | 2014-04-29 | 1 | -4/+4 |
| | | | | recent patch bc969a6b | ||||
* | Restore terrain height and flying adjustments that were eliminated from ↵ | Justin Clark-Casey (justincc) | 2014-04-29 | 1 | -28/+28 |
| | | | | non-megaregion paths in ScenePresence.MoveToTarget() by recent patch bc969a6b | ||||
* | Add missing [Test] decorator to actually get the basic scene creation test ↵ | Justin Clark-Casey (justincc) | 2014-04-25 | 1 | -0/+1 |
| | | | | from 2227f51b to run | ||||
* | Add basic regression test for creating a var region | Justin Clark-Casey (justincc) | 2014-04-25 | 1 | -0/+15 |
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