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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-10-06
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* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...
teravus
2013-10-05
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-10-04
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-09-16
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* This fixes the border crossing offsets by storing the final keyframe locati...
teravus
2013-09-16
1
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Merge branch 'master' into careminster
Melanie
2013-10-06
1
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
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Merge branch 'master' into careminster
Melanie
2013-10-04
11
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minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
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minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
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Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
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+3
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
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Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
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Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
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UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
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For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
1
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minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
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minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
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Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
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Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
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minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
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refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2013-09-18
2
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minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2013-09-18
2
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Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
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BulletSim: remove chatty debug message from previous commit.
Robert Adams
2013-09-11
1
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+3
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BulletSim: add position and rotation update for child prim physics update eve...
Robert Adams
2013-09-11
1
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+20
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Change collision logic in SceneObjectPart so land_collision will happen.
Robert Adams
2013-09-09
1
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Merge branch 'avination-current' into careminster
Melanie
2013-09-16
7
-26
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+27
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Merge branch 'master' into careminster
Melanie
2013-09-07
2
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+85
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Restore group membership check for HG users in QueryAccess.
Diva Canto
2013-09-05
1
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Also check user authorization if looking to upgrade from a child to a root ag...
Justin Clark-Casey (justincc)
2013-09-04
1
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+13
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For a Hypergrid user, delay estate access checks until NewUserConnection() so...
Justin Clark-Casey (justincc)
2013-09-04
1
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+6
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Fix bug where users teleporting to non-neighbour regions could continue to he...
Justin Clark-Casey (justincc)
2013-09-02
2
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+67
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Comment out warning about agent updating without valid session ID for now.
Justin Clark-Casey (justincc)
2013-09-02
1
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Merge branch 'master' into careminster
Melanie
2013-09-01
4
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+33
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Potential fix for access control bug on login introduced with SeeIntoRegion c...
Diva Canto
2013-08-24
1
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Remove old and unused ScenePresence.RestoreInCurrentScene()
Justin Clark-Casey (justincc)
2013-08-23
1
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Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...
Justin Clark-Casey (justincc)
2013-08-23
1
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+6
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Stop error messages being misleadingly generated when on client connection ac...
Justin Clark-Casey (justincc)
2013-08-22
1
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+19
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Don't allow users to attempt to sit on objects in a child region without goin...
Justin Clark-Casey (justincc)
2013-08-21
1
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+9
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* Fix some threading issues in BulletXNA (the managed bullet library), this s...
teravus
2013-08-20
1
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+3
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Merge branch 'master' into careminster
Melanie
2013-08-18
1
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+16
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Allow updating the wearable type of wearables that have a type of 0.
Melanie
2013-08-18
1
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+16
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Merge branch 'master' into careminster
Melanie
2013-08-17
5
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+176
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minor: remove mono compiler warnings from ScenePresence
Justin Clark-Casey (justincc)
2013-08-17
1
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+3
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Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regressio...
Justin Clark-Casey (justincc)
2013-08-17
3
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+67
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Add TestSameSimulatorNeighbouringRegionsV2() regression test for v2 entity tr...
Justin Clark-Casey (justincc)
2013-08-16
1
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+87
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Rely on the Scene.IncomingCloseAgent() check as to whether the connection sho...
Justin Clark-Casey (justincc)
2013-08-15
1
-1
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+1
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