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* Merge branch 'master' into careminsterMelanie2012-02-202-6/+3
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| * More improvements on agent position updates: if the target sims fail, ↵Diva Canto2012-02-201-5/+2
| | | | | | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail.
| * Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-193-13/+21
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| * \ Merge branch 'master' into careminsterMelanie2012-02-193-13/+21
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-192-9/+9
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| | | * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
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| | * | A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2012-02-192-7/+15
| | | | | | | | | | | | | | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
* | | | Uncomment serializationMelanie2012-02-191-3/+3
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* | | | Merge branch 'ubitwork'Melanie2012-02-193-4/+300
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| * | | | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov2012-02-191-77/+117
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| * | | | Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov2012-02-193-4/+260
| | | | | | | | | | | | | | | | | | | | SceneObjectSerializar.cs until proper testing
* | | | | Merge branch 'ubitwork'Melanie2012-02-195-26/+636
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
| * | | | moved vehicle from SOG to SOPUbitUmarov2012-02-193-104/+79
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| * | | | missing paramenters init plus some cleaningUbitUmarov2012-02-181-91/+16
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| * | | | added a EnUsCulture whatever that is..UbitUmarov2012-02-181-4/+3
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| * | | | a bit less human readable xmlUbitUmarov2012-02-181-25/+25
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| * | | | added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov2012-02-181-1/+84
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| * | | | changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov2012-02-182-163/+175
| | | | | | | | | | | | | | | | | | | | serializer, tried to control m_dupeInProgress
| * | | | vehicle parameters do cross (i hope) on regions in same instance ( others ↵UbitUmarov2012-02-182-13/+57
| | | | | | | | | | | | | | | | | | | | need xml)
| * | | | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov2012-02-183-30/+541
| | | | | | | | | | | | | | | | | | | | deserialize, etc
| * | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-1/+8
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| * | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-152-6/+9
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| * | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-157-68/+202
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| * | | | | scenepresence change! in standup() give avatar a physical actor after ↵UbitUmarov2012-02-111-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object.
| * | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-106-8/+66
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: prebuild.xml
| * | | | | | initial introdution of physics actor building control.UbitUmarov2012-02-083-9/+58
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| * | | | | | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵UbitUmarov2012-02-081-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | not local offset. Currently physics interface only knows about world frame
* | | | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-198-29/+199
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| * | | | | | Merge branch 'master' into careminsterMelanie2012-02-191-3/+3
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| | * | | | | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims ↵PixelTomsen2012-02-191-3/+3
| | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5893 Signed-off-by: nebadon <michael@osgrid.org>
| * | | | | Merge branch 'master' into careminsterMelanie2012-02-186-19/+149
| |\ \ \ \ \ | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
| | * | | | Route logins according to Estate, Telehub and TeleportFlagsBlueWall2012-02-181-2/+4
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| | * | | | Propagate our teleport flags on loginsBlueWall2012-02-181-1/+4
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| | * | | | Fix a bug where changing shape parameters of a child prim in a linkset would ↵Justin Clark-Casey (justincc)2012-02-181-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | not persist. Resolves http://opensimulator.org/mantis/view.php?id=5819
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-178-24/+159
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| | | * | | | Add new and updated script eventsRobert Adams2012-02-172-3/+67
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| | | * | | | Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-171-0/+21
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| | | | * | | | Fix missing telehub handling on loginBlueWall2012-02-171-0/+21
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| | | * | | | | Fix: Object owned by the group does not return to the last owner ↵PixelTomsen2012-02-162-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5404
| | | * | | | | If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵Justin Clark-Casey (justincc)2012-02-161-12/+22
| | | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test
| | * | | | | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-171-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
| * | | | | | Merge branch 'master' into careminsterMelanie2012-02-163-7/+47
| |\ \ \ \ \ \ | | | |/ / / / | | |/| | | / | | |_|_|_|/ | |/| | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-02-151-0/+1
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| | * | | | In ObjectTortureTests, run garbage collector on Teardown and run scene loop ↵Justin Clark-Casey (justincc)2012-02-153-7/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update when scene objects have been deleted. At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references. Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests. In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph. These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate). However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure. This change hasn't yet been applied to the other stress tests.
* | | | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-1/+8
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* | | | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-152-6/+9
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* | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-02-153-52/+183
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| * | | | | Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie2012-02-143-54/+181
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
| * | | | | Prevent object loss and positioning outside the region with failed object simMelanie2012-02-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | crossings