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| * | some code reorder/minor changesUbitUmarov2014-10-251-50/+40
| * | don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
| * | try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-243-236/+273
| * | refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| * | make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
| * | do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-212-1/+26
| * | Assume childreen don't need to know caps seedsUbitUmarov2014-10-201-0/+9
| * | try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-192-15/+19
| * | change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| * | debug makeroot timingUbitUmarov2014-10-171-0/+10
| * | send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-171-2/+9
| * | Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| * | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| * | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| * | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| * | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
| * | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| * | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| * | removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
| * | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| * | keep same animation if in transitUbitUmarov2014-09-301-0/+3
| * | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-292-143/+173
| * | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| * | remove debug msgsUbitUmarov2014-09-261-5/+0
| * | debug msgUbitUmarov2014-09-261-0/+5
| * | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
| * | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
| * | add stack trace debug messageUbitUmarov2014-09-241-0/+2
| * | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| * | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| * | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-232-1/+6
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-0/+6
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| | * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| * | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
| * | | debug show stack traceUbitUmarov2014-09-221-1/+1
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| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-224-51/+77
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| | * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| | * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| | * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| | * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| | * | compile fixUbitUmarov2014-09-211-3/+5
| | * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | * | protect getting the itemUbitUmarov2014-09-211-1/+3
| | * | remove redundant codeUbitUmarov2014-09-211-20/+7
| * | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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| * | exclude npcs from baked cacheUbitUmarov2014-09-191-7/+14
| * | fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
| * | Dont add to physics in a child update. It is missing several checks likeUbitUmarov2014-09-171-2/+4
| * | try to send fly state on tpsUbitUmarov2014-09-161-1/+2
| * | When CloseAgnt is called with an agent id that doesn't have a presence, check...Melanie Thielker2014-09-131-0/+12