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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'master' into careminster
Melanie
2013-11-23
3
-3
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+74
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
1
-7
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+2
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Revert "Add line accidentally left out of recent non-root prim sit fix"
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+0
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Revert "Fix non-root prim sit positions for prims where a sit target has been...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Revert "Refix fix for sitting on non-root linked prims with explicit sit targ...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Revert "fix avatar rotation when sitting on a linked part"
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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fix avatar rotation when sitting on a linked part
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Refix fix for sitting on non-root linked prims with explicit sit targets.
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Fix non-root prim sit positions for prims where a sit target has been specifi...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
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+1
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Add line accidentally left out of recent non-root prim sit fix
Justin Clark-Casey (justincc)
2013-11-23
1
-0
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+2
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Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
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+7
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Justin Clark-Casey (justincc)
2013-11-15
2
-3
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+3
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Fix bug where removing a physical linkset would only decrement the Active Obj...
Justin Clark-Casey (justincc)
2013-11-13
2
-2
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+73
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Merge branch 'master' into careminster
Melanie
2013-11-03
6
-83
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+186
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After finishing to edit an attachment, let other avatars see the changes. (Th...
Oren Hurvitz
2013-10-17
2
-8
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+4
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Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
3
-72
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+158
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Made terrain uploads thread-safe
Oren Hurvitz
2013-10-15
1
-0
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+5
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...
Melanie
2013-10-06
2
-2
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+24
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* Fixes cases where Last Attachment Point gets overwritten with 0 when it sho...
teravus
2013-10-05
1
-1
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+3
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-10-04
11
-88
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+251
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Merge branch 'master' of careminster:/var/git/careminster
teravus
2013-09-16
6
-25
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+26
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* This fixes the border crossing offsets by storing the final keyframe locati...
teravus
2013-09-16
1
-2
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+22
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Merge branch 'master' into careminster
Melanie
2013-10-06
1
-1
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+1
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-10-04
11
-88
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+251
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minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
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+1
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
4
-12
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+12
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
4
-29
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+17
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minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
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+1
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Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-0
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+3
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Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
2
-0
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+21
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Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
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+33
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Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
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+3
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UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
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+14
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For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
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+1
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minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
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+1
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minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
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+5
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Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
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+0
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Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
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+88
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minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
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+1
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refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2013-09-18
2
-6
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+7
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minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2013-09-18
2
-4
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+12
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Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
-0
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+3
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BulletSim: remove chatty debug message from previous commit.
Robert Adams
2013-09-11
1
-3
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+3
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BulletSim: add position and rotation update for child prim physics update eve...
Robert Adams
2013-09-11
1
-0
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+20
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Change collision logic in SceneObjectPart so land_collision will happen.
Robert Adams
2013-09-09
1
-6
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+3
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Merge branch 'avination-current' into careminster
Melanie
2013-09-16
7
-26
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+27
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Mono 2.0 fix - call ToArray() explicitly
Melanie
2013-09-08
2
-4
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+6
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Harmonize the class name, ID and Name of the default perms module
Melanie Thielker
2013-09-08
3
-8
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+8
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Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
Melanie
2013-08-25
2
-23
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+5
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