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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
* add some filters for NPCsUbitUmarov2014-08-021-16/+45
* crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov2014-08-021-1/+5
* initial state changeUbitUmarov2014-08-021-2/+2
* add a hide check at end of region arrivalUbitUmarov2014-08-021-0/+7
* remove a few moreUbitUmarov2014-08-021-6/+1
* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-011-57/+97
* work on hide avatarsUbitUmarov2014-08-011-40/+238
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-311-25/+118
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-301-2/+2
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-272-3/+5
* remove forgotten linesUbitUmarov2014-07-271-7/+0
* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
* dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
* send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov2014-07-221-3/+3
* change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov2014-07-211-1/+4
* make sittarget camera relative to root primUbitUmarov2014-07-201-17/+18
* another change to standupUbitUmarov2014-07-201-1/+1
* change avatar standup codeUbitUmarov2014-07-201-28/+25
* physicsSit SendSitResponse also relative to parent primUbitUmarov2014-07-201-5/+11
* physics engine cannot change internal positions of linksets, at least notUbitUmarov2014-07-201-2/+2
* replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-203-11/+9
* Merge branch 'avination-current'Melanie Thielker2014-07-191-15/+64
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| * Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster in...UbitUmarov2014-07-162-17/+19
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| * \ Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster in...UbitUmarov2013-09-197-17/+26
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| * | | keyframe: add more locks, change timming stop, added Suspend and resumeUbitUmarov2013-06-061-15/+64
* | | | fix attachmentsUbitUmarov2014-07-191-7/+9
* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2144-1033/+2889
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| * | | Merge branch 'master' into careminsterMelanie2014-01-289-280/+367
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| | * | | Reinsert attachments list taking code in SP.MakeRootAgent()Justin Clark-Casey (justincc)2014-01-271-14/+30
| | * | | refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occu...Justin Clark-Casey (justincc)2014-01-271-2/+1
| | * | | Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...dahlia2014-01-201-0/+73