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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
Lines
*
Do proper locking of m_localScenes list in SceneManager
Justin Clark-Casey (justincc)
2011-08-06
1
-93
/
+140
*
rename TestHelper => TestHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
16
-41
/
+41
*
rename test SceneSetupHelpers -> SceneHelpers for consistency
Justin Clark-Casey (justincc)
2011-08-06
15
-65
/
+65
*
extend phantom flag regression test to toggle back off
Justin Clark-Casey (justincc)
2011-08-06
2
-0
/
+7
*
refactor: Fold most SOP.ScriptSet* methods back into script code. Simplify.
Justin Clark-Casey (justincc)
2011-08-06
2
-27
/
+2
*
Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
3
-13
/
+78
*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
/
+4
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
1
-7
/
+19
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+5
*
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
/
+12
*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
1
-16
/
+12
*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
1
-5
/
+7
*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+2
*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+1
*
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+1
*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
1
-6
/
+6
*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
1
-12
/
+12
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
/
+31
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
2
-36
/
+12
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
2
-3
/
+6
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
2
-19
/
+29
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
3
-72
/
+53
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
2
-4
/
+4
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
1
-2
/
+7
*
Comment out SOP logging message I accidentally left in
Justin Clark-Casey (justincc)
2011-07-31
1
-1
/
+1
*
refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...
Justin Clark-Casey (justincc)
2011-07-31
1
-71
/
+86
*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+0
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
/
+3
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+1
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
/
+2
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
/
+11
*
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
/
+1
*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
/
+3
*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
/
+13
*
refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
/
+9
*
rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
/
+72
*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
/
+11
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