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* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2012-09-081-0/+10
* If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)2012-09-061-3/+54
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* adding support for static method script invocationsSignpostMarv2012-08-311-2/+9
* adding documentation to script invokation methodsSignpostMarv2012-08-311-0/+22
* This partially implements the LSL function to set the responseMic Bowman2012-08-291-0/+2
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...Justin Clark-Casey (justincc)2012-08-291-2/+34
* Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...Justin Clark-Casey (justincc)2012-08-281-1/+13
* Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...Justin Clark-Casey (justincc)2012-08-281-1/+1
* minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)2012-08-251-1/+1
* Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)2012-08-251-1/+1
* Extend "Restarting scripts in attachments" debug log message to show actual n...Justin Clark-Casey (justincc)2012-08-241-1/+3
* If a connecting scene presence is replacing an existing scene presence then b...Justin Clark-Casey (justincc)2012-08-241-1/+1
* Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)2012-08-241-1/+1
* Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-243-3/+39
* refactoring out SetFaceColorSignpostMarv2012-08-201-52/+15
* making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2012-08-201-21/+26
* single operation for PRIM_COLORSignpostMarv2012-08-201-0/+49
* fix typoSignpostMarv2012-08-201-1/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-202-4/+7
* fixing bug that get/set the wrong property for prim types other than sphere &...SignpostMarv2012-08-171-1/+2
* implementedSignpostMarv2012-08-171-0/+50
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-8/+8
* Modify order of code so SOP doesn't set the physics actor flyingRobert Adams2012-08-171-7/+12
* Correct an exception report in SceneObjectPart so it outputs the stack.Robert Adams2012-08-151-1/+1
* enables configurable minimum sizes for physical & non-physical primsSignpostMarv2012-08-154-20/+93
* Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
* Add a skeleton for a name value storage associated with regionsMelanie2012-08-153-0/+15
* Allow the use of the region debug console found in recent viewers. This consoleMelanie2012-08-141-0/+39
* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-2/+2
* Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...Justin Clark-Casey (justincc)2012-08-031-1/+1
* Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...Justin Clark-Casey (justincc)2012-08-031-1/+7
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...Justin Clark-Casey (justincc)2012-08-032-2/+2
* Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...Justin Clark-Casey (justincc)2012-08-031-3/+4
* ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...SignpostMarv2012-08-031-1/+1
* Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
* reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-022-1/+10
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+16
* Adds support to ScriptModuleComms for region modules to exportMic Bowman2012-07-311-0/+4
* Avoid a race condition between the scene shutdown thread and the update threa...Justin Clark-Casey (justincc)2012-07-271-3/+5
* Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...Justin Clark-Casey (justincc)2012-07-271-2/+0
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2012-07-261-23/+46
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| * When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2012-07-261-23/+46
* | Add a Dispose() of the physics engine when a scene is being shutdown.Robert Adams2012-07-261-0/+9
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* Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...Justin Clark-Casey (justincc)2012-07-251-0/+1
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-252-2/+2
* Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)2012-07-254-10/+76