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| * Fix teleport routingBlueWall2012-01-081-0/+17
| * Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)2012-01-071-13/+14
| * Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)2012-01-072-9/+10
| * Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-3/+10
| * If dragging a script that is no copy from prim inventory into agentMelanie2012-01-061-16/+39
| * Improve "j2k decode" command to tell us how many layers and components were d...Justin Clark-Casey (justincc)2012-01-051-0/+10
| * Add a "j2k decode" region console command that allows a manual request for a ...Justin Clark-Casey (justincc)2012-01-051-1/+8
| * Improve "app rebake" command to return a better message if no uploaded textur...Justin Clark-Casey (justincc)2012-01-051-1/+4
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-01-055-5/+52
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| | * Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2012-01-041-0/+22
| * | Small fix to GetWorldPosition to get closer to Avination sit behaviorMelanie2012-01-051-10/+4
* | | Trigger event when prims are scheduled for an update. This gives modules earl...Dan Lake2012-01-192-0/+28
* | | Cleaned up Color and Text parameters in SOP and made LocalFlags public for mo...Dan Lake2012-01-191-20/+6
* | | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake2012-01-192-1/+12
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* | Added EventManager.OnRegionStarted which is triggered when Heartbeat is started.Dan Lake2012-01-042-0/+25
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-01-036-177/+214
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| * | commented out "Prevented flyoff" log message for now as this becomes problema...Justin Clark-Casey (justincc)2012-01-031-1/+1
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| * Profile UpdatesBlueWall2012-01-031-0/+3
| * Bug fix in map tiles in standalone: the map has been blank since commit 01ae9...Diva Canto2011-12-301-13/+20
| * Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...Diva Canto2011-12-291-0/+2
| * fix the UsesPhysics flag to reference the physics flag rather than the tempon...Mic Bowman2011-12-221-1/+1
| * rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte...Justin Clark-Casey (justincc)2011-12-222-3/+3
| * Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)2011-12-222-4/+2
| * Make it possible to force all prims to be phantom via the collidable_prim boo...Justin Clark-Casey (justincc)2011-12-222-1/+13
| * And a typo fixMelanie2011-12-221-1/+1
| * Add a few comments, correct a merge artefactMelanie2011-12-221-1/+6
| * Harmonizing SP with AvinationMelanie2011-12-221-41/+55
| * Fixing a bug introduced yesterday. This put the precondition test inside Chec...Diva Canto2011-12-221-105/+109
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-211-4/+1
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| * | Moved an external test into the method that uses those preconditions.Diva Canto2011-12-211-19/+11
* | | Access to these static methods to serialize objects are useful outside of ser...Dan Lake2012-01-031-4/+4
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* | Though the viewer warns about receiving this, not sending appears to break ba...Justin Clark-Casey (justincc)2011-12-201-4/+1
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-12-208-194/+163
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| * Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a...Justin Clark-Casey (justincc)2011-12-192-6/+44
| * Stop sending the viewer its own AvatarAppearance packet.Justin Clark-Casey (justincc)2011-12-191-1/+4
| * Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-192-2/+11
| * Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)2011-12-174-17/+8
| * refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim...Justin Clark-Casey (justincc)2011-12-172-142/+81
| * Stop generating client flags when we send out full object updates.Justin Clark-Casey (justincc)2011-12-163-27/+10
| * Don't pass on ChaneWaterHeight event from EventManager is new water height is...Justin Clark-Casey (justincc)2011-12-161-0/+6
* | Changed the async approach on close child agents. This may improve crossings ...Diva Canto2011-12-162-7/+7
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* No functional changes. Changed the prefix of that log message [CONNECTION BEG...Diva Canto2011-12-162-15/+15
* Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe...Justin Clark-Casey (justincc)2011-12-151-6/+2
* Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacterJustin Clark-Casey (justincc)2011-12-151-27/+32
* Just adding a comment to SendFullUpdatToClientDan Lake2011-12-131-0/+2
* Reorder clearing of upate schedule on SOP to before sending updates. Fix pote...Dan Lake2011-12-131-11/+3
* Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo...Dan Lake2011-12-124-46/+55
* Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-093-29/+2
* remove some unused fields in ScenePresenceJustin Clark-Casey (justincc)2011-12-091-4/+0