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| * testUbitUmarov2014-08-211-15/+29
| * bad testUbitUmarov2014-08-211-2/+2
* | Merge branch 'avination-current'Melanie Thielker2014-08-231-0/+40
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| * Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker2014-08-231-0/+40
| * Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
* | add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+4
* | reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-201-4/+16
* | Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
* | sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
* | also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
* | test ....UbitUmarov2014-08-191-1/+1
* | testUbitUmarov2014-08-191-2/+148
* | variationsss...UbitUmarov2014-08-191-4/+8
* | remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
* | testUbitUmarov2014-08-191-13/+40
* | testUbitUmarov2014-08-191-7/+5
* | send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
* | HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
* | minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
* | *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
* | undo the hack.. its uselessUbitUmarov2014-08-181-9/+0
* | moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10
* | missing file for previus commitUbitUmarov2014-08-181-0/+10
* | *DANGER* *HACKS* on reusing child presences: partA send kills toUbitUmarov2014-08-181-0/+1
* | reduce the kills sent, hide attachments kills on originUbitUmarov2014-08-181-72/+17
* | NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachmentsUbitUmarov2014-08-181-35/+60
* | put bake bakes, plus a missing change forcing animations to pass byUbitUmarov2014-08-171-1/+5
* | more detailed timing on completmovementUbitUmarov2014-08-161-0/+19
* | minor low resolution debug timmingUbitUmarov2014-08-161-1/+3
* | change how avatar data, appearance and animations are sent, speciallyUbitUmarov2014-08-161-112/+98
* | dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
* | remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-131-12/+19
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| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-121-43/+49
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| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-53/+48
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| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
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* | | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
* | | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
* | | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
* | | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-121-151/+156
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* | | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
* | | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
* | | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-101-4/+4
* | | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* | buggUbitUmarov2014-08-071-1/+1