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* remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
* Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-185-53/+193
* Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-182-2/+16
* refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
* Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
* remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
* refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
* refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
* add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-162-1/+36
* refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
* minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
* refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
* eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
* fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
* Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
* remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
* Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
* If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
* Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+20
* Fix some local id issues in physics glueroot2011-07-152-14/+22
* fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
* When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-123-4/+10
* Properly regenerate physics proxy when a mesh is resized.Justin Clark-Casey (justincc)2011-07-111-0/+8
* refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-112-17/+49
* When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-113-9/+23
* refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+11
* refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: very minor space insertionJustin Clark-Casey (justincc)2011-07-111-1/+1
* refactor: make argument to SOP.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-14/+19
* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...Justin Clark-Casey (justincc)2011-07-096-7/+7
* minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-092-1/+2
* refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)2011-07-081-1/+9
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-0/+4
* Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)2011-07-021-0/+40
* fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
* Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-014-27/+164
* Don't follow inventory links of links.Justin Clark-Casey (justincc)2011-06-291-1/+4
* refactor: simplify redundant double containing folder checkJustin Clark-Casey (justincc)2011-06-291-2/+4
* If an inventory link target is in the same folder as the source, then don't r...Justin Clark-Casey (justincc)2011-06-291-1/+6
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-293-6/+6
* Implement the latest mesh mechanism so that rezzing the uploaded mesh now wor...Justin Clark-Casey (justincc)2011-06-241-3/+6
* Add localID to physical object creation functions.Mic Bowman2011-06-153-4/+4
* Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
* When serializing objects, stop accidentally using the green text colour value...Justin Clark-Casey (justincc)2011-06-101-1/+1
* minor: Add some commented out destructor logging messages for potential futur...Justin Clark-Casey (justincc)2011-06-102-0/+12
* minor: add method doc to make it clear that click action is fired when the cl...Justin Clark-Casey (justincc)2011-06-101-1/+10
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-082-0/+5
* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2011-06-082-0/+25
* This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26