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* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-204-168/+191
* reduce avatar verticle jump from the absurd 5 meter jump to a lessnebadon2012-03-201-1/+1
* Remove pointless ThreadAbortException catching in a test that isn't run anyway.Justin Clark-Casey (justincc)2012-03-201-11/+5
* Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
* Add some doc about the EventManager.OnLoginsEnabled event.Justin Clark-Casey (justincc)2012-03-191-0/+7
* Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2012-03-172-55/+0
* Region access control! Region operators can now specify things like DisallowF...Diva Canto2012-03-171-2/+2
* Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-162-18/+53
* Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)2012-03-161-1/+4
* Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)2012-03-163-39/+10
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-0/+10
* Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+1
* More on HG inventory transfers. Move the FireAndForget higher up.Diva Canto2012-03-091-1/+1
* Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)2012-03-091-5/+1
* Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t...Justin Clark-Casey (justincc)2012-03-091-2/+2
* Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)2012-03-092-32/+18
* refactor: cleanup SP.HandleAgentSit so that everything is done within one if ...Justin Clark-Casey (justincc)2012-03-091-15/+8
* Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare...Justin Clark-Casey (justincc)2012-03-091-5/+5
* Hold a ref to the prim we're sat on rather than querying scene each timeMelanie2012-03-081-27/+29
* Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)2012-03-081-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-081-4/+1
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| * Always zero the PhysActor on dupes to prevent side effects on the orignal primMelanie2012-03-071-4/+1
* | Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-082-8/+65
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* Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21
* Add documentation to make more explicit the difference between OnRezScript an...Justin Clark-Casey (justincc)2012-03-071-5/+20
* Add sensor, dataserver requests, timer and listener counts to "xengine status...Justin Clark-Casey (justincc)2012-03-061-0/+5
* Remove unnecessary explicit ElapsedEventHandler in SimReporterJustin Clark-Casey (justincc)2012-03-061-1/+1
* Explictly close down the StatsReporter so that we can shutdown its timerJustin Clark-Casey (justincc)2012-03-062-0/+8
* Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...Justin Clark-Casey (justincc)2012-03-021-3/+1
* Allow a script to receive events if its root prim is in an area where it's al...Justin Clark-Casey (justincc)2012-03-021-4/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-021-2/+1
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2012-03-021-2/+1
* | ScenePresence line endings and fix AllowMovement default to true.Dan Lake2012-03-021-30/+30
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* In ScenePresence, removed several private variables used to store public para...Dan Lake2012-03-011-108/+44
* Take watchdog alarm calling back outside the m_threads lock.Justin Clark-Casey (justincc)2012-02-241-2/+2
* Get rid of some of the identical exception catching in Scene.Update().Justin Clark-Casey (justincc)2012-02-241-17/+1
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-3/+9
* Try to resolve some problems with viewers crashing after hitting parcel banli...Justin Clark-Casey (justincc)2012-02-232-10/+20
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-231-8/+2
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| * Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...Justin Clark-Casey (justincc)2012-02-221-8/+2
* | Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-232-2/+5
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* Restore the taskItem null check that I accidentally blatted in 5397a6dJustin Clark-Casey (justincc)2012-02-211-0/+9
* Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-211-11/+1
* Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...Justin Clark-Casey (justincc)2012-02-211-8/+4
* Fix:Cannot drag inventory from child prim into inventory http://opensimulator...PixelTomsen2012-02-211-4/+8
* Fix bug where NPCs would establish child agents on other neighbour regions th...Justin Clark-Casey (justincc)2012-02-211-15/+14
* More improvements on agent position updates: if the target sims fail, blackli...Diva Canto2012-02-201-5/+2
* Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-192-9/+9
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| * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6