Commit message (Collapse) | Author | Age | Files | Lines | |
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* | First attempt to get multiple attachments working to support viewer2. | Master ScienceSim | 2010-10-21 | 1 | -4/+5 |
| | | | | | | | The attachment code appears to work correctly for 1.23 viewers so, in spite of some big changes in the internal representation, there don't appear to be regressions. That being said, I still can't get a viewer2 avatar to show correctly. | ||||
* | Major refactoring of appearance handling. | Master ScienceSim | 2010-10-20 | 3 | -159/+49 |
| | | | | | | | | | | | | | | | | | | | AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. | ||||
* | It looks like Vector3s also got written down in lower case at some point in ↵ | Diva Canto | 2010-10-19 | 1 | -3/+3 |
| | | | | | | time. Added code to account for that. 17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838. | ||||
* | Another take related to the previous commit. | Diva Canto | 2010-10-19 | 1 | -13/+17 |
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* | Added code to quaternion deserialization to try to cope with an exception ↵ | Diva Canto | 2010-10-19 | 1 | -4/+15 |
| | | | | | | seen in Wright Plaza related to SitTargetOrientation. 17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064. | ||||
* | Added TextureAnimation and ParticleSystem to serialization. | Diva Canto | 2010-10-19 | 1 | -0/+27 |
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* | COmmented the wrong line instead, now I commented them all to be on the safe ↵ | Melanie | 2010-10-19 | 1 | -2/+2 |
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* | Comment a spammy debug message in the serializer | Melanie | 2010-10-19 | 1 | -1/+1 |
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* | Deleted all [XmlIgnore] from SOP, since those are meaningless now. | Diva Canto | 2010-10-17 | 2 | -58/+58 |
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* | .NET automagical serialization of SOPs replaced by manual serialization ↵ | Diva Canto | 2010-10-17 | 2 | -59/+21 |
| | | | | across the board. | ||||
* | Made OARs use the new serialization procedure. (TPs/crossings still on the ↵ | Diva Canto | 2010-10-15 | 4 | -123/+157 |
| | | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>. | ||||
* | Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems ↵ | Diva Canto | 2010-10-14 | 2 | -105/+164 |
| | | | | to be generating xml's that are successfully parsed. Needs more testing. | ||||
* | Added SOP.MediaUrl and Shape.Media to the deserialization | Diva Canto | 2010-10-13 | 1 | -204/+14 |
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* | Comment a debug message so that it doesn't spew the console upon ↵ | Diva Canto | 2010-10-13 | 1 | -1/+1 |
| | | | | encountering unknown xml elements. | ||||
* | New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for ↵ | Diva Canto | 2010-10-13 | 2 | -7/+1381 |
| | | | | load oar and load xml2, but not for packing objects on crossings/TPs yet. | ||||
* | Change the part for sound playback to be the root part / object UUID instead | Melanie | 2010-10-10 | 1 | -8/+8 |
| | | | | of the child prim because using the child prim plain doesn't work. | ||||
* | Guard against locking a nullref to avoid build break | Melanie | 2010-10-08 | 1 | -0/+3 |
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* | Change the order of actions to address a possible nullref | Melanie | 2010-10-08 | 1 | -3/+2 |
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* | Fix autoreturn to not return zero objects | Melanie | 2010-10-07 | 1 | -6/+2 |
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* | Plumb the path for multiple object deletes | Melanie | 2010-10-06 | 4 | -40/+18 |
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* | Add and plumb the usetex URL parameter to worldview. Required but not yet | Melanie | 2010-10-06 | 1 | -1/+1 |
| | | | | functional | ||||
* | Add the view generating method to the image generator interface | Melanie | 2010-10-05 | 1 | -0/+2 |
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* | Formatting cleanup. | Jeff Ames | 2010-10-04 | 3 | -4/+4 |
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* | I really have to say it again and again: e.Message is NOT enough data for | Melanie | 2010-10-03 | 1 | -2/+1 |
| | | | | | | troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p | ||||
* | Initial port of the Warp3D map tile renderer | Melanie | 2010-10-03 | 1 | -2/+2 |
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* | Reapplying the parts of the prior revert that were not derived from the | Melanie | 2010-10-02 | 1 | -2/+2 |
| | | | | original patch | ||||
* | Revert "Forward-port 0.6 fix" | Melanie | 2010-10-02 | 1 | -2/+2 |
| | | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1. | ||||
* | Forward-port 0.6 fix | Melanie | 2010-09-30 | 1 | -2/+2 |
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* | Fix an inventory fetch issue | Melanie | 2010-09-30 | 1 | -0/+3 |
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* | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 |
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* | Fix build break | Melanie | 2010-09-27 | 1 | -37/+38 |
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* | if you can't edit a prim's inventory, you don't need to see the asset ids. | Melanie | 2010-09-27 | 1 | -3/+11 |
| | | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors. | ||||
* | Restrict inventory items added in a transaction to folder belonging | Melanie | 2010-09-27 | 1 | -0/+6 |
| | | | | to the connected client. | ||||
* | Add UUID to physics prim name parameter so that diagnostic messages can be ↵ | Justin Clark-Casey (justincc) | 2010-09-25 | 2 | -3/+3 |
| | | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-09-25 | 1 | -10/+0 |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-09-21 | 2 | -2/+41 |
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| * | | Refactor script create permission into the perms module | Melanie | 2010-09-21 | 1 | -10/+0 |
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* | | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵ | Justin Clark-Casey (justincc) | 2010-09-24 | 1 | -0/+7 |
| |/ |/| | | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977 | ||||
* | | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵ | Justin Clark-Casey (justincc) | 2010-09-21 | 2 | -2/+41 |
|/ | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error. | ||||
* | Fixed a regression in SOG.Copy() | John Hurliman | 2010-09-16 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-09-16 | 3 | -1/+38 |
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| * | Fix build break by replacing Items.LockItemsForWrite() with lock (Items) {} | Justin Clark-Casey (justincc) | 2010-09-17 | 1 | -22/+21 |
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| * | Removing debug | root | 2010-09-16 | 1 | -1/+0 |
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| * | JustinCC is evil. f7b28dd3 broke script persistence. This fixes it. | root | 2010-09-16 | 4 | -1/+40 |
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* | | Changed SceneObjectGroup to store parts with the fast and thread-safe ↵ | John Hurliman | 2010-09-16 | 12 | -943/+682 |
|/ | | | | MapAndArray collection | ||||
* | rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 3 | -3/+3 |
| | | | | code readability | ||||
* | Instead of locking SOG.Children when a group is being removed from the ↵ | Justin Clark-Casey (justincc) | 2010-09-15 | 1 | -15/+17 |
| | | | | | | | | scene, iterate over an unlocked list instead Previously, deadlock was possible because deleting a group took a SOG.Children lock then an m_entityUpdates.SyncRoot lock in LLClientView At the same time, a thread starting from LLClientView.ProcessEntityUpdates() could take an m_entityUpdates.SyncRoot lock then later attempt to take a SOG.Children lock in PermissionsModule.GenerateClientFlags() and later on Taking a children list in SOG appears to be a better solution than changing PermissionsModule to not relook up the prim. Going the permission modules root would require that all downstream modules not take a SOG.Children lock either | ||||
* | Comment out SOG storing debug log message | Justin Clark-Casey (justincc) | 2010-09-14 | 1 | -3/+3 |
| | | | | This can get very spammy with regularly changing objects. Please uncomment if required. | ||||
* | minor: Add comments which explain what's going on wrt avatar movements at ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 2 | -0/+6 |
| | | | | various points in the main scene loop and associated methods | ||||
* | Remove SceneGraph.DetachObject() which was accidentally left around after ↵ | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -10/+0 |
| | | | | being migrated to AttachmentsModule |