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My fork of OpenSim for IG and DG, called SledjChisl.
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...
*
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
SignpostMarv
2012-09-08
1
-0
/
+10
*
If reusing dynamic textures, do not reuse small data length textures that fal...
Justin Clark-Casey (justincc)
2012-09-06
1
-3
/
+54
*
adding utility method for getting SceneObjectGroup from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
adding utility method for getting SceneObjectPart from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
formatting
SignpostMarv
2012-09-04
1
-6
/
+6
*
although the attachmentPoint argument is a uint, zero is not a valid attachme...
SignpostMarv
2012-09-04
1
-1
/
+4
*
adding support for static method script invocations
SignpostMarv
2012-08-31
1
-2
/
+9
*
adding documentation to script invokation methods
SignpostMarv
2012-08-31
1
-0
/
+22
*
This partially implements the LSL function to set the response
Mic Bowman
2012-08-29
1
-0
/
+2
*
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folder...
Justin Clark-Casey (justincc)
2012-08-29
1
-2
/
+34
*
Add experimental DynamicTextureModule.ReuseTextures flag, currently only conf...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+13
*
Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove...
Justin Clark-Casey (justincc)
2012-08-28
1
-1
/
+1
*
minor: Fix bad log message for failure to create an inventory folder
Justin Clark-Casey (justincc)
2012-08-25
1
-1
/
+1
*
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2012-08-25
1
-1
/
+1
*
Extend "Restarting scripts in attachments" debug log message to show actual n...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+3
*
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+1
*
Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+1
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
3
-3
/
+39
*
refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-52
/
+15
*
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
-21
/
+26
*
single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
-0
/
+49
*
fix typo
SignpostMarv
2012-08-20
1
-1
/
+1
*
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
2
-4
/
+7
*
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
2012-08-17
1
-1
/
+2
*
implemented
SignpostMarv
2012-08-17
1
-0
/
+50
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-8
/
+8
*
Modify order of code so SOP doesn't set the physics actor flying
Robert Adams
2012-08-17
1
-7
/
+12
*
Correct an exception report in SceneObjectPart so it outputs the stack.
Robert Adams
2012-08-15
1
-1
/
+1
*
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
4
-20
/
+93
*
Add support for the extra params to scene and the event manager
Melanie
2012-08-15
2
-0
/
+62
*
Add a skeleton for a name value storage associated with regions
Melanie
2012-08-15
3
-0
/
+15
*
Allow the use of the region debug console found in recent viewers. This console
Melanie
2012-08-14
1
-0
/
+39
*
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
2
-2
/
+2
*
Restore SOG constructor chaining removed in recent 513b77b. This is not a fu...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+7
*
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
2
-2
/
+2
*
Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this i...
Justin Clark-Casey (justincc)
2012-08-03
1
-3
/
+4
*
ImprovedTerseObjectUpdate packet does not support shape updates, thus schedul...
SignpostMarv
2012-08-03
1
-1
/
+1
*
Initialize the Rezzing object to UUID.Zero
Melanie
2012-08-02
1
-3
/
+4
*
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
2
-1
/
+10
*
Create the ability for physics modules to request assets on demand by
Melanie
2012-08-01
1
-0
/
+16
*
Adds support to ScriptModuleComms for region modules to export
Mic Bowman
2012-07-31
1
-0
/
+4
*
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
2012-07-27
1
-3
/
+5
*
Remove duplicated IScenePresence.PresenceType. This is already in ISceneAgen...
Justin Clark-Casey (justincc)
2012-07-27
1
-2
/
+0
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Robert Adams
2012-07-26
1
-23
/
+46
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*
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
2012-07-26
1
-23
/
+46
*
|
Add a Dispose() of the physics engine when a scene is being shutdown.
Robert Adams
2012-07-26
1
-0
/
+9
|
/
*
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...
Justin Clark-Casey (justincc)
2012-07-25
1
-0
/
+1
*
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
Justin Clark-Casey (justincc)
2012-07-25
2
-2
/
+2
*
Make SceneManager.OnRegionsReadyStatusChange event available.
Justin Clark-Casey (justincc)
2012-07-25
4
-10
/
+76
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