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* Fixes the obvious problem in mantis #4841. Melanie needs to look at other pot...Diva Canto2010-07-041-1/+2
* Revert "stop exceptions in setting and getting state from propogating since t...Justin Clark-Casey (justincc)2010-06-291-31/+8
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-291-8/+31
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| * stop exceptions in setting and getting state from propogating since they aren...Justin Clark-Casey (justincc)2010-06-291-8/+31
* | Fix a nullref on autoreturnMelanie2010-06-291-5/+17
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* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-281-1/+1
* Remove AgentID and GroupOD from the signature of SOG.Copy(). They were neverMelanie Thielker2010-06-282-4/+4
* Fix Copy on Ray, Drag Copy and other little things. Removed the wrong andMelanie Thielker2010-06-282-17/+3
* Make drag copy and copy-on-ray handle friends list perms properlyMelanie Thielker2010-06-271-0/+22
* Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie2010-06-271-8/+9
* Fix permission propagation to prevent permanently locked objects from beingMelanie2010-06-271-3/+3
* stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...Justin Clark-Casey (justincc)2010-06-251-6/+7
* Thank you, Snoopy, for a patch to reduce sim script startup CPU usageMelanie2010-06-231-10/+12
* Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker2010-06-221-0/+3
* Hunting for the problem in #4777Diva Canto2010-06-191-0/+4
* * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
* Fixes attachments coming back upon being detached in neighbouring regions and...Diva Canto2010-06-131-0/+1
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ...Diva Canto2010-06-132-39/+11
* Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| * Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
* | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
* Preserving the link numbers is a serializer's highest duty.Melanie Thielker2010-06-121-0/+9
* Don't filre CHANGED_INVENTORY if a prim comes in from storageMelanie2010-06-121-1/+1
* Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packetMelanie2010-06-121-19/+1
* * Added a new method to IMapImageGenerator for getting the map tile before it...John Hurliman2010-06-111-0/+1
* Inventory offers and subsequent notifications of acceptance/decline now worki...Diva Canto2010-06-111-1/+1
* Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-0/+1
* Bug fix in attachments: when attaching from inworld the item's parentFolderID...Diva Canto2010-06-091-1/+5
* Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie2010-06-091-1/+4
* Refactor SendCoarseLocations for better performance. Instead of computing lis...Dan Lake2010-06-083-62/+55
* Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)2010-06-081-6/+44
* Reduce number of full updates sent on region crossing for attachments/huds to...Justin Clark-Casey (justincc)2010-06-083-10/+45
* Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
* add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-0/+29
* minor: comment out region interface registration log msg I accidentally left ...Justin Clark-Casey (justincc)2010-06-041-2/+2
* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-013-69/+89
* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-313-3/+10
* get TestSaveIarV0_1() uncommented but not running as a test yet since I didn'...Justin Clark-Casey (justincc)2010-05-281-0/+2
* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-281-1/+25
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6