Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added this one file for the previous commit to work. | Diva Canto | 2009-10-12 | 1 | -0/+37 |
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* | * Fixes http://opensimulator.org/mantis/view.php?id=4225 | Diva Canto | 2009-10-12 | 3 | -54/+79 |
| | | | | | * Fixes http://opensimulator.org/mantis/view.php?id=3959 * Allows for viewing inventory textures outside home grid | ||||
* | Fixed tree crossing. This will alleviate | Diva Canto | 2009-10-11 | 1 | -56/+54 |
| | | | | http://opensimulator.org/mantis/view.php?id=4163 | ||||
* | * comment out the velocity test, using updates every 500 ms as set in ↵ | Teravus Ovares (Dan Olivares) | 2009-10-10 | 1 | -2/+4 |
| | | | | | | | ScenePresence.AddToPhysicalScene. * This causes time to be counted in ODECharacter and, when a collision occurs, the physics scene will report the collisions only if the the difference of last time it reported the collisions from now was more then the set ms. * This is cool because the time accrues while collisions are not taking place and when they do take place again, you get an immediate update. | ||||
* | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-10 | 1 | -1/+1 |
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| * | Adjust velocity threshold for triggering flailing. Thanks to KittoFlora for ↵ | dahlia | 2009-10-10 | 1 | -1/+1 |
| | | | | | | | | researching this. | ||||
* | | * Make ODECharacter respect the scene's requested collision update time | Teravus Ovares (Dan Olivares) | 2009-10-10 | 1 | -1/+1 |
|/ | | | | * Set the Scene collision update time to 500 ms | ||||
* | * Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ↵ | Teravus Ovares (Dan Olivares) | 2009-10-10 | 1 | -1/+1 |
| | | | | may reduce avatar flailing. | ||||
* | * Move the 'On Collision Update Movement Animation' routine to above the ↵ | Teravus Ovares (Dan Olivares) | 2009-10-10 | 1 | -3/+8 |
| | | | | 'm_invulnerable' test. It doesn't fix anything but it should really be there anyway. | ||||
* | Merge branch 'master' into htb-throttle | Melanie | 2009-10-07 | 1 | -1/+2 |
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| * | A small change in FetchInventoryDescendantsCAPS. | Diva Canto | 2009-10-06 | 1 | -1/+2 |
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| * | Uncommented log message on CAPs FetchInventoryDescendants | Diva Canto | 2009-10-06 | 1 | -3/+3 |
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* | | Uncommented log message on CAPs FetchInventoryDescendants | Diva Canto | 2009-10-07 | 1 | -3/+3 |
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* | | Merge branch 'master' into htb-throttle | Melanie | 2009-10-07 | 1 | -0/+1 |
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| * | * One more debug message on FetchInventoryDescendants | Diva Canto | 2009-10-06 | 1 | -0/+1 |
| | | | | | | | | * More streams close on finally | ||||
| * | Revert "Rewrote parts of the code that were double-locking different ↵ | Melanie | 2009-10-07 | 2 | -43/+29 |
| | | | | | | | | | | | | objects. This is about half of the code base reviewed." This reverts commit e992ca025571a891333a57012c2cd4419b6581e5. | ||||
* | | Revert "Merging in diva's locking fixes" | Melanie | 2009-10-07 | 2 | -43/+29 |
| | | | | | | | | This reverts commit 832cc685138b2244529f10b54b373c34adb4a633. | ||||
* | | Merging in diva's locking fixes | John Hurliman | 2009-10-06 | 2 | -29/+43 |
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| * | Rewrote parts of the code that were double-locking different objects. This ↵ | Diva Canto | 2009-10-06 | 2 | -29/+43 |
| | | | | | | | | is about half of the code base reviewed. | ||||
* | | Added a debug line for nebadon | John Hurliman | 2009-10-06 | 1 | -0/+3 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-06 | 1 | -0/+16 |
|\ \ | |/ | | | | | htb-throttle | ||||
| * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-06 | 1 | -6/+6 |
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| | * | Commenting the DEBUG code that I added yesterday, because it's causing mono ↵ | Diva Canto | 2009-10-06 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854 | ||||
| * | | Lock the heartbeat against multiple invocations. May prevent deadlocks and/or | Melanie | 2009-10-06 | 1 | -0/+10 |
| |/ | | | | | | | runaway thread use | ||||
| * | Correction on the DEBUG code. | Diva Canto | 2009-10-05 | 1 | -4/+3 |
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| * | #if DEBBUG code for monitoring the ThreadPool. | Diva Canto | 2009-10-05 | 1 | -0/+7 |
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* | | Fixing a few compile errors in the previous commit | John Hurliman | 2009-10-06 | 1 | -2/+0 |
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* | disable physics actors for flexible prims | dahlia | 2009-10-04 | 1 | -3/+4 |
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* | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 2 | -2/+2 |
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| * | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 2 | -2/+2 |
| | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | ||||
* | | Merge branch 'master' into diva-textures | Melanie | 2009-10-02 | 3 | -51/+51 |
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| * | | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 2009-10-02 | 3 | -51/+51 |
| | | | | | | | | | | | | - adding LandDataSerializer to OAR mechanics | ||||
* | | | Merge branch 'master' into diva-textures | Melanie | 2009-10-02 | 51 | -793/+592 |
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| * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-02 | 1 | -12/+19 |
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| | * | Added messages to assertions in the failing tests, so that we know which ↵ | Diva Canto | 2009-10-01 | 1 | -12/+19 |
| | | | | | | | | | | | | ones are failing. | ||||
| * | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 3 | -36/+16 |
| |/ | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
| * | Removed an innefficent List.Contains lookup from UpdateQueue | James J Greensky | 2009-09-30 | 1 | -5/+4 |
| | | | | | | | | | | | | Changed the underlying data structure used to detected duplicate in OpenSim.Region.Framework.Scenes.Types.UpdateQueue from a List to a Dictionary. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 10 | -16/+16 |
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| | * | Formatting cleanup. | Jeff Ames | 2009-10-01 | 10 | -16/+16 |
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-09-30 | 48 | -870/+702 |
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| | * | Formatting cleanup. | Jeff Ames | 2009-10-01 | 42 | -165/+165 |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into x-opensim | dr scofield (aka dirk husemann) | 2009-09-29 | 2 | -0/+22 |
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| | | * | A little hack to see if this fixes the problems with ~20% of SOG's becoming ↵ | Diva Canto | 2009-09-29 | 2 | -0/+22 |
| | | | | | | | | | | | | | | | | phantom after an import to megaregions. | ||||
| | * | | This fix addresses the problem where phantom objects do not | Alan M Webb | 2009-09-29 | 1 | -1/+1 |
| | |/ | | | | | | | | | | | | | | | | | | | always behave like they are phantom, and llVolumeDetect seems to operate in a random fashion. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net> | ||||
| | * | I think I have fixed something that was broken in the scene setup (tests) ↵ | Diva Canto | 2009-09-28 | 1 | -3/+4 |
| | | | | | | | | | | | | and that needs to be reflected in all other services setups. But the teleport test still doesn't work. Commenting it for now. | ||||
| | * | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2009-09-28 | 1 | -1/+1 |
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| | | * | Add copyright header. Formatting cleanup. | Jeff Ames | 2009-09-29 | 1 | -1/+1 |
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| | * | | Improved the Local grid connector to fetch data from the DB when it doesn't ↵ | Diva Canto | 2009-09-28 | 1 | -3/+4 |
| | |/ | | | | | | | | | | | | | | | | find it in the cache. Commented out the Standalone teleport test because it's failing, and the scene setup is very confusing. I suspect it may be wrong -- the connectors-as-ISharedRegionModules are being instantiated several times when there are several scenes. | ||||
| | * | Neighbours cache working. | Diva Canto | 2009-09-27 | 2 | -3/+5 |
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| | * | Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵ | Diva Canto | 2009-09-27 | 5 | -95/+74 |
| | | | | | | | | | | | | neighbours in the grid service modules. |