Commit message (Collapse) | Author | Files | Lines | ||
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2014-10-01 | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 1 | -70/+97 | |
state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
2014-09-30 | fix a incomplet landing handling case | UbitUmarov | 1 | -14/+11 | |
2014-09-30 | keep same animation if in transit | UbitUmarov | 1 | -0/+3 | |
2014-09-29 | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2 | -143/+173 | |
2014-09-27 | Move expired objects cleaning trigger to the maintenance thread of a region ↵ | Justin Clark-Casey (justincc) | 1 | -20/+23 | |
rather than it's main scene loop. [Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds. Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames) | |||||
2014-09-26 | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 1 | -0/+4 | |
folderlink | |||||
2014-09-26 | remove debug msgs | UbitUmarov | 1 | -5/+0 | |
2014-09-26 | debug msg | UbitUmarov | 1 | -0/+5 | |
2014-09-26 | Make "generate map" console command also trigger upload to maptiles as well ↵ | Justin Clark-Casey (justincc) | 1 | -0/+37 | |
as asset generation without performing tile generation twice. | |||||
2014-09-26 | bug fix: add missing attach to region heartbeat event to update animations | UbitUmarov | 1 | -0/+2 | |
2014-09-24 | coment out stack trace at newUserConnection, add log msh at createAgent | UbitUmarov | 1 | -1/+1 | |
2014-09-24 | add stack trace debug message | UbitUmarov | 1 | -0/+2 | |
2014-09-24 | same thing on another lock(acd) | UbitUmarov | 1 | -1/+5 | |
2014-09-24 | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 1 | -1/+4 | |
one. | |||||
2014-09-24 | Remove an unnecessary check at the bottom of Scene.CloseAgent() | Justin Clark-Casey (justincc) | 1 | -7/+2 | |
At this point sp != null so no check required. | |||||
2014-09-23 | populate collision lists with LinkNumber, and detected structure in | UbitUmarov | 2 | -1/+6 | |
Xengine | |||||
2014-09-23 | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 1 | -0/+6 | |
circuits for that agent are closed. | |||||
2014-09-23 | Modifications to previous IAR commits to bring them more inline with ↵ | AliciaRaven | 1 | -5/+5 | |
existing OpenSim code conventions. Also include new IAR save switch in console help print out. | |||||
2014-09-23 | Add an event callback for loading IAR files. The callback for creating them ↵ | AliciaRaven | 1 | -3/+24 | |
already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout. | |||||
2014-09-23 | Change existing IAR save to use UUID for its callback reference instead of ↵ | AliciaRaven | 1 | -3/+4 | |
Guid. This is for uniformity as discussed on IRC. | |||||
2014-09-22 | some changes in link/unlink code, bypassing complex variables set methods | UbitUmarov | 2 | -26/+47 | |
2014-09-22 | debug show stack trace | UbitUmarov | 1 | -1/+1 | |
2014-09-22 | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 1 | -0/+2 | |
2014-09-22 | a few more changes on link/unlink | UbitUmarov | 2 | -13/+10 | |
2014-09-22 | same in a few more spots | UbitUmarov | 1 | -3/+10 | |
2014-09-22 | send to world or backup, after setting finding information | UbitUmarov | 1 | -4/+6 | |
2014-09-22 | update scenegraph group find by part information in sog link, so script ↵ | UbitUmarov | 3 | -6/+28 | |
link functions do update that also. | |||||
2014-09-21 | compile fix | UbitUmarov | 1 | -3/+5 | |
2014-09-21 | release lock a bit sooner when not needed, add a try on more complex db | UbitUmarov | 1 | -4/+11 | |
store call | |||||
2014-09-21 | protect getting the item | UbitUmarov | 1 | -1/+3 | |
2014-09-21 | remove redundant code | UbitUmarov | 1 | -20/+7 | |
2014-09-19 | exclude npcs from baked cache | UbitUmarov | 1 | -7/+14 | |
2014-09-19 | fix positions on same frames transitions | UbitUmarov | 1 | -8/+3 | |
2014-09-17 | This fixes the Scene thread renaming issue | BlueWall | 1 | -1/+0 | |
2014-09-17 | Undo "Revert "Small changes to threading to send thread names to unmanaged ↵ | BlueWall | 1 | -1/+3 | |
threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" Fix for break in next commit This reverts commit 376fab140227e92dbd841436509a97b87c9e7792. | |||||
2014-09-17 | Changes to be committed: modified: ↵ | Edward | 1 | -0/+15 | |
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. | |||||
2014-09-17 | Revert "Small changes to threading to send thread names to unmanaged ↵ | BlueWall | 1 | -3/+1 | |
threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." This reverts commit af286d5fcb688e8b64202b6deca4f249e9a2b6b8. Issue with Jenkins builds | |||||
2014-09-17 | Small changes to threading to send thread names to unmanaged threads. Needs ↵ | BlueWall | 1 | -1/+3 | |
Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. | |||||
2014-09-17 | Dont add to physics in a child update. It is missing several checks like | UbitUmarov | 1 | -2/+4 | |
sit. makeroot should to it | |||||
2014-09-16 | try to send fly state on tps | UbitUmarov | 1 | -1/+2 | |
2014-09-13 | When CloseAgnt is called with an agent id that doesn't have a presence, ↵ | Melanie Thielker | 1 | -0/+12 | |
check for stray clients and clean them up instead of failing. | |||||
2014-09-12 | taskInventory request: give each transfer a diferent filename, Add more | UbitUmarov | 1 | -101/+96 | |
agressive lock | |||||
2014-09-12 | Fix issues where setting llSetTextureAnim(FALSE... did not work properly). | Justin Clark-Casey (justincc) | 1 | -11/+20 | |
I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318 Thanks a lot to both bobshaffer2 and cinderblocks. | |||||
2014-09-11 | Fix regression from recent a02dae5 where stand positions are no longer ↵ | Justin Clark-Casey (justincc) | 1 | -3/+2 | |
correct when a sit target is specified. Adjusts stand position using just avatar position relative to the root prim instead. Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299 | |||||
2014-09-10 | handle AO sit ground case | UbitUmarov | 1 | -2/+27 | |
2014-09-10 | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2 | -21/+54 | |
SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | |||||
2014-09-10 | Fix a nullref that can hit Vivox voice | Melanie Thielker | 1 | -2/+8 | |
2014-09-09 | force update of movement animation | UbitUmarov | 2 | -2/+15 | |
2014-09-09 | on SetAnimationOverride do a UpdateMovementAnimations(); | UbitUmarov | 1 | -1/+2 | |
2014-09-09 | *test* | UbitUmarov | 2 | -1/+22 | |