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2014-07-29Allow the "debug scene set physics false|true" command to work when ↵Justin Clark-Casey (justincc)1-20/+43
bulletsim physics is running in a separate thread. This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29Add a "debug scene set child-repri <double>" command that allows child ↵Justin Clark-Casey (justincc)2-3/+9
reprioritization distance to be changed on the fly. This governs when child agent position changes are sent to neighbouring regions. Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini For test purposes.
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov2-3/+5
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
elsewhere/othe way)
2014-07-26 dont standup avatar on crossingUbitUmarov1-2/+2
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-23 on sit use root prim camera at and eye if child as neitherUbitUmarov1-10/+27
2014-07-23change last commit setting intransit without messing flightUbitUmarov1-4/+4
2014-07-23 do CompleteMovement with InTransit set as coreUbitUmarov1-82/+91
2014-07-23cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov1-126/+113
2014-07-23 changed locations of m_originRegionID setting to where current core hasUbitUmarov1-6/+17
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
2014-07-22clamp avatar standup position within regionUbitUmarov1-0/+2
2014-07-22Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)1-1/+0
regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
2014-07-22CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov1-91/+86
revert previus change assuming it didnt. remove a no longer needed else {}
2014-07-22consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov1-0/+2
RETURN_AT_EDGE from simulation
2014-07-22make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov1-1/+11
not what AbsolutePosition does
2014-07-22 tell scripts about positions changes after they are actually changedUbitUmarov1-10/+18
2014-07-22 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov1-84/+96
2014-07-22bug fix. Child position got broken because first prim i parts array mayUbitUmarov1-0/+5
not be the root prim
2014-07-22 send updates on selected attachments as sl ( warinin if reverted then aUbitUmarov1-3/+3
fix is needed elsewhere since the changes are never sent)
2014-07-21On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)1-0/+1
checks before proceeding.
2014-07-21change presence movetotarget avoiding trying to go undergroud or fly whenUbitUmarov1-1/+4
it can walk. ( still needs better code )
2014-07-21Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz1-10/+13
appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2-136/+134
hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-07-21Minor: changed "existant" to "existent"Oren Hurvitz1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz3-72/+80
2014-07-20make sittarget camera relative to root primUbitUmarov1-17/+18
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2014-07-20another change to standupUbitUmarov1-1/+1
2014-07-20 change avatar standup codeUbitUmarov1-28/+25
2014-07-20physicsSit SendSitResponse also relative to parent primUbitUmarov1-5/+11
2014-07-20 physics engine cannot change internal positions of linksets, at least notUbitUmarov1-2/+2
in teaseupdates
2014-07-20replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov3-11/+9
artifacts
2014-07-19fix attachmentsUbitUmarov1-7/+9
2014-07-14Call RemoveScriptInstance when removing from inventoryDev Random1-2/+2
2014-07-04On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto1-5/+3
that data structure contains important information about the agent that may be needed by modules.
2014-07-04This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto1-10/+14
are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
2014-07-04It turns out that child agent management has had a bug for a while: there ↵Diva Canto1-1/+3
was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
2014-07-03Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)1-1/+1
chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-07-03Re-enabled TestLifecycle regression test logging so I can get some idea of ↵Justin Clark-Casey (justincc)1-1/+1
why it's failing on jenkins but not locally
2014-07-02Actually call Close() for shared region modules when the simulator is being ↵Justin Clark-Casey (justincc)2-0/+250
shutdown. Adds regression test for this case.
2014-06-28minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)1-1/+1
2014-06-28minor: change allow script crossings default in code to true in order to ↵Justin Clark-Casey (justincc)1-1/+1
match OpenSimDefaults.ini
2014-06-17Change assembly versions to 0.8.1Justin Clark-Casey (justincc)1-1/+1
2014-06-09Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto1-4/+7
HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
2014-06-09Let HG users be gods too, if they have local permission to be so.Diva Canto1-7/+4
2014-06-01Send multiple terrain patches per terrain update packet if terrainRobert Adams1-2/+5
draw distance optimization is enabled. Makes terrain editting a lot snappier.
2014-05-31Modifications to debugging printouts. No functional changes.Robert Adams1-9/+5
2014-05-31varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams1-9/+10
Still has problems with child avatars.