Commit message (Collapse) | Author | Files | Lines | ||
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2014-08-21 | test | UbitUmarov | 1 | -15/+22 | |
2014-08-21 | add filter sog updates | UbitUmarov | 2 | -2/+40 | |
2014-08-21 | bug fix | UbitUmarov | 1 | -2/+2 | |
2014-08-21 | test | UbitUmarov | 1 | -6/+6 | |
2014-08-21 | test | UbitUmarov | 1 | -15/+29 | |
2014-08-21 | bad test | UbitUmarov | 1 | -2/+2 | |
2014-08-21 | add a direct sendpartfullUpdate to send a full object update to a part, | UbitUmarov | 1 | -0/+4 | |
optionally overriding its parentID. check what it does to attachments | |||||
2014-08-20 | reserve updates priority queue 2 for attachments, send them by it on | UbitUmarov | 1 | -4/+16 | |
BestAvatarResp scheme. Attachments cannot be sent on imediate queues, since they will block everything. Changed distance to priority math, keeping identical result, shifted to start at queue 3. | |||||
2014-08-20 | Reserve a extra localID for a presence ( it will be localID + 1 ) | UbitUmarov | 2 | -1/+13 | |
2014-08-20 | sending attachment kills before putting them back doesnt cover all cases | UbitUmarov | 1 | -24/+21 | |
and seems heavy for viewers | |||||
2014-08-19 | also send attachment pre-kills on crossings | UbitUmarov | 1 | -1/+14 | |
2014-08-19 | test .... | UbitUmarov | 1 | -1/+1 | |
2014-08-19 | test | UbitUmarov | 1 | -2/+148 | |
2014-08-19 | variationsss... | UbitUmarov | 1 | -4/+8 | |
2014-08-19 | remove the silly sendTerseUpdates. I was fooled by wingridproxy not | UbitUmarov | 1 | -3/+0 | |
decoding updates correctly | |||||
2014-08-19 | test | UbitUmarov | 1 | -13/+40 | |
2014-08-19 | test | UbitUmarov | 1 | -7/+5 | |
2014-08-19 | send the avatar data after sending attachments, by the same Entity updates | UbitUmarov | 1 | -7/+41 | |
path | |||||
2014-08-19 | HACK force GetPriorityByBestAvatarResponsiveness ignoring configuration | UbitUmarov | 1 | -0/+5 | |
2014-08-19 | minor changes to GetPriorityByBestAvatarResponsiveness code | UbitUmarov | 1 | -15/+16 | |
2014-08-19 | *test* send attachments in sync, resend avatar at end | UbitUmarov | 1 | -1/+9 | |
2014-08-18 | undo the hack.. its useless | UbitUmarov | 1 | -9/+0 | |
2014-08-18 | moved hacks to scene presence completemovement, possible only needed | UbitUmarov | 2 | -10/+10 | |
there? | |||||
2014-08-18 | missing file for previus commit | UbitUmarov | 1 | -0/+10 | |
2014-08-18 | *DANGER* *HACKS* on reusing child presences: partA send kills to | UbitUmarov | 1 | -0/+1 | |
viewers, partB keep using same localID (as before) | |||||
2014-08-18 | reduce the kills sent, hide attachments kills on origin | UbitUmarov | 1 | -72/+17 | |
2014-08-18 | NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments | UbitUmarov | 1 | -35/+60 | |
kills, visible so we can see what is going on, to try to improve later (this are always needed, hidding just made issues more visible ) | |||||
2014-08-17 | put bake bakes, plus a missing change forcing animations to pass by | UbitUmarov | 1 | -1/+5 | |
scenepresence | |||||
2014-08-16 | more detailed timing on completmovement | UbitUmarov | 1 | -0/+19 | |
2014-08-16 | minor low resolution debug timming | UbitUmarov | 1 | -1/+3 | |
2014-08-16 | change how avatar data, appearance and animations are sent, specially | UbitUmarov | 1 | -112/+98 | |
the order | |||||
2014-08-15 | If a user moves back in sight of a child region before the agent has been ↵ | Justin Clark-Casey (justincc) | 1 | -6/+3 | |
closed on teleport, don't unnecessarily resend all avatar and object data about that region. | |||||
2014-08-15 | On teleport to a region that already has a child agent established (e.g. a ↵ | Justin Clark-Casey (justincc) | 1 | -32/+43 | |
neighbour) don't resend all the initial avatar and object data again. This is unnecessary since it has been received (and data continues to be received) in the existing child connection. | |||||
2014-08-14 | dont mess with Throttles in code also used to send to main regions. Use | UbitUmarov | 1 | -2/+6 | |
full parameters on appearance cloning so its clear we want it all | |||||
2014-08-14 | Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in ↵ | Justin Clark-Casey (justincc) | 1 | -0/+3 | |
[InterestManagement] in OpenSim.ini for experimental purposes. If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift). If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero. Defaults are same as before (all packets are sent). Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt. Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable. | |||||
2014-08-14 | Make some existing reprioritization values changeable outside the scene for ↵ | Justin Clark-Casey (justincc) | 1 | -15/+18 | |
test purposes, and use more consise property syntax. No functional change. | |||||
2014-08-13 | On entity transfer of scene presence, replace polling sleep in ↵ | Justin Clark-Casey (justincc) | 1 | -14/+13 | |
SP.WaitForUpdateAgent() with a triggered event instead. Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time. A triggered event is also slightly quicker as there is no maximum 200ms wait between polls. | |||||
2014-08-13 | Remove redundant origin region lock in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 1 | -6/+1 | |
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required. | |||||
2014-08-13 | remove creative hack and try to fix | UbitUmarov | 1 | -100/+92 | |
2014-08-13 | remove the region where we are root from the list of Neighbours and | UbitUmarov | 1 | -0/+12 | |
childSeeds | |||||
2014-08-13 | reverted last change since it did nothing usefull | UbitUmarov | 1 | -3/+0 | |
2014-08-13 | TEST do a Animator.UpdateMovementAnimations() when making root ( in | UbitUmarov | 1 | -1/+5 | |
validate appearence just before sending animation | |||||
2014-08-12 | use Vector3.normalize in place of util.GetNormalize | UbitUmarov | 1 | -6/+3 | |
2014-08-12 | try no send current LookAt, remove redundant incomplete position height | UbitUmarov | 1 | -9/+13 | |
check | |||||
2014-08-12 | fix VS creative indentation | UbitUmarov | 1 | -136/+136 | |
2014-08-12 | change XMLIrpgGroups attach to events, using the more correct | UbitUmarov | 1 | -151/+156 | |
\addons\Groups\... model | |||||
2014-08-12 | Avination's Dynamic Floater Module. This works with Singularity viewer only. | Melanie Thielker | 1 | -0/+52 | |
It's WIP in that a dialog builder is on it's way. For now, the XML needs to be handmade. | |||||
2014-08-11 | remove a land.SendLandUpdateToClient() since its now done for all cases in | UbitUmarov | 1 | -2/+2 | |
completmovement and not only that specific one | |||||
2014-08-11 | dont do ParcelCrossCheck() on child avatars | UbitUmarov | 1 | -0/+3 | |
2014-08-11 | Fix a condition check | Melanie Thielker | 1 | -1/+1 | |