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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-02-06
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region....
Justin Clark-Casey (justincc)
3
-168
/
+0
2013-02-06
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would retu...
Justin Clark-Casey (justincc)
1
-15
/
+0
2013-02-06
refactor: Move functions that lookup asset ids from task inventory or pass th...
Justin Clark-Casey (justincc)
1
-0
/
+122
2013-02-05
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
1
-1
/
+1
2013-02-01
Revert "Update assembly version numbers"
BlueWall
1
-1
/
+1
2013-02-02
minor: change comment about assuming script references are textures in UuidGa...
Justin Clark-Casey (justincc)
1
-1
/
+2
2013-02-01
Update assembly version numbers
BlueWall
1
-1
/
+1
2013-02-02
Log missing assets on "fcache assets" found. This ignores references found b...
Justin Clark-Casey (justincc)
1
-2
/
+5
2013-02-01
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
teravus
1
-2
/
+3
2013-01-31
Whitespace fix and removing unneccessary parentheses
Melanie
1
-1
/
+1
2013-01-31
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-31
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
Melanie
1
-0
/
+81
2013-01-30
Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
1
-1
/
+6
2013-01-30
Add JsonTestStore to determine if a JsonStore is associated with
Mic Bowman
1
-0
/
+1
2013-01-30
Change keyframe motion to use a single timer for all objects. This is required
Melanie
1
-236
/
+229
2013-01-30
* This adds a bit more to the previous flying roll effect by adding additiona...
teravus
1
-10
/
+50
2013-01-30
* Adds a satisfying angular roll when an avatar is flying and turning. (Gene...
teravus
1
-0
/
+81
2013-01-27
Send moving_end event to scripts when keyframed motion ends.
Melanie
1
-0
/
+10
2013-01-27
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
1
-5
/
+6
2013-01-27
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
1
-6
/
+7
2013-01-26
Reinstate cleaning objects from parcel when avatars sit on them. Instead do it
Melanie
2
-2
/
+2
2013-01-26
Stop temp-on-rez object from being deleted while an avatar sits on them
Melanie
1
-1
/
+1
2013-01-26
Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so th...
Justin Clark-Casey (justincc)
1
-0
/
+56
2013-01-25
Added DynAttrs to the serialized XML format of prims. When copying prims, use...
Oren Hurvitz
2
-0
/
+16
2013-01-25
Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting fr...
Justin Clark-Casey (justincc)
1
-2
/
+2
2013-01-25
Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite
Justin Clark-Casey (justincc)
1
-1
/
+8
2013-01-23
* This makes the non-physics llCastRay 'better'. It's not 'correctly work...
teravus
1
-0
/
+1
2013-01-23
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
1
-0
/
+13
2013-01-23
Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
1
-2
/
+2
2013-01-21
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
Robert Adams
1
-0
/
+10
2013-01-21
Add accessors to allow serializing rot and position targets
Melanie
1
-2
/
+12
2013-01-21
Limit active at targets to 8
Melanie
1
-2
/
+6
2013-01-21
Prevent scene from holding references to SOGs with attargets beyond SOG deletion
Melanie
1
-6
/
+12
2013-01-19
Check the existing ScenePresence.ParentPart to make sure we're not trying to ...
Justin Clark-Casey (justincc)
1
-2
/
+1
2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2
-5
/
+33
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
3
-6
/
+25
2013-01-17
revert the test, sending again appearance to self in
UbitUmarov
1
-1
/
+1
2013-01-17
*TEST TEST TEST* don't send AvatarAppearance to self
UbitUmarov
1
-1
/
+1
2013-01-16
dont send a full grp update on stopmovetotarget. just a rootpart terse
UbitUmarov
2
-1
/
+3
2013-01-16
JustinCC's core re-merge
Melanie
1
-3
/
+23
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-16
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
1
-23
/
+3
2013-01-16
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
1
-3
/
+23
2013-01-15
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
Melanie
1
-1
/
+1
2013-01-14
move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...
dahlia
1
-0
/
+4
2013-01-11
Fix exception reporting in SceneObjectPart so it logs what the exception is r...
Robert Adams
1
-2
/
+2
2013-01-11
go back bypassing sog updates control (test)
UbitUmarov
1
-12
/
+12
2013-01-11
update the last information sent in terse updates where they are sent to all
UbitUmarov
1
-10
/
+19
2013-01-11
remove redundant lastPhysGroupPos and lastPhysGroupRot checks
UbitUmarov
1
-16
/
+3
2013-01-11
same for AngularVelocity. Use normal terse updates in place of sending
UbitUmarov
1
-10
/
+18
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