| Commit message (Expand) | Author | Files | Lines |
2012-03-15 | Fix a problem where multiple near simultaneous calls to llDie() from multiple... | Justin Clark-Casey (justincc) | 1 | -10/+1 |
2012-03-09 | More on HG inventory transfers. Move the FireAndForget higher up. | Diva Canto | 1 | -1/+1 |
2012-03-09 | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2012-03-09 | Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since t... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-03-09 | Use SP.ParentPart instead of ParentID in places where it's more efficient (sa... | Justin Clark-Casey (justincc) | 2 | -32/+18 |
2012-03-09 | refactor: cleanup SP.HandleAgentSit so that everything is done within one if ... | Justin Clark-Casey (justincc) | 1 | -15/+8 |
2012-03-09 | Remove a race condition from SP.Set_AbsolutePosition where we assume the Pare... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2012-03-08 | Hold a ref to the prim we're sat on rather than querying scene each time | Melanie | 1 | -27/+29 |
2012-03-08 | Display help commander topics in capitalized form - the commands themselves a... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-08 | Change "help" to display categories/module list then "help <category/module>"... | Justin Clark-Casey (justincc) | 2 | -8/+65 |
2012-03-07 | Always zero the PhysActor on dupes to prevent side effects on the orignal prim | Melanie | 1 | -4/+1 |
2012-03-07 | Stop individually deleting objects at the end of each ObjectTortureTest. | Justin Clark-Casey (justincc) | 1 | -28/+21 |
2012-03-07 | Add documentation to make more explicit the difference between OnRezScript an... | Justin Clark-Casey (justincc) | 1 | -5/+20 |
2012-03-06 | Add sensor, dataserver requests, timer and listener counts to "xengine status... | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2012-03-06 | Remove unnecessary explicit ElapsedEventHandler in SimReporter | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-06 | Explictly close down the StatsReporter so that we can shutdown its timer | Justin Clark-Casey (justincc) | 2 | -0/+8 |
2012-03-02 | Remove outdated comment about checking attachment prims in Scene.PipeEventsFo... | Justin Clark-Casey (justincc) | 1 | -3/+1 |
2012-03-02 | Allow a script to receive events if its root prim is in an area where it's al... | Justin Clark-Casey (justincc) | 1 | -4/+1 |
2012-03-02 | ScenePresence line endings and fix AllowMovement default to true. | Dan Lake | 1 | -30/+30 |
2012-03-02 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -2/+1 |
2012-03-01 | In ScenePresence, removed several private variables used to store public para... | Dan Lake | 1 | -108/+44 |
2012-02-24 | Take watchdog alarm calling back outside the m_threads lock. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-24 | Get rid of some of the identical exception catching in Scene.Update(). | Justin Clark-Casey (justincc) | 1 | -17/+1 |
2012-02-24 | Stop spurious scene loop startup timeout alarms for scenes with many prims. | Justin Clark-Casey (justincc) | 1 | -3/+9 |
2012-02-23 | Try to resolve some problems with viewers crashing after hitting parcel banli... | Justin Clark-Casey (justincc) | 2 | -10/+20 |
2012-02-23 | Add a position parameter to region crossing of objects. This avoids the | Melanie | 2 | -2/+5 |
2012-02-22 | Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con... | Justin Clark-Casey (justincc) | 1 | -8/+2 |
2012-02-21 | Restore the taskItem null check that I accidentally blatted in 5397a6d | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2012-02-21 | Fix problem with dragging child part inventory item to user inventory. | Justin Clark-Casey (justincc) | 1 | -11/+1 |
2012-02-21 | Revert "Fix:Cannot drag inventory from child prim into inventory http://opens... | Justin Clark-Casey (justincc) | 1 | -8/+4 |
2012-02-21 | Fix:Cannot drag inventory from child prim into inventory http://opensimulator... | PixelTomsen | 1 | -4/+8 |
2012-02-21 | Fix bug where NPCs would establish child agents on other neighbour regions th... | Justin Clark-Casey (justincc) | 1 | -15/+14 |
2012-02-20 | More improvements on agent position updates: if the target sims fail, blackli... | Diva Canto | 1 | -5/+2 |
2012-02-19 | Amend to last commit. This should have been committed too. | Diva Canto | 1 | -1/+1 |
2012-02-19 | A few more tweaks on position updates and create child agents. Mono hates con... | Diva Canto | 2 | -7/+15 |
2012-02-19 | Use localy defined name, TPFlags, for Constants.TeleportFlags | BlueWall | 1 | -6/+6 |
2012-02-19 | Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.... | PixelTomsen | 1 | -3/+3 |
2012-02-18 | Route logins according to Estate, Telehub and TeleportFlags | BlueWall | 1 | -2/+4 |
2012-02-18 | Propagate our teleport flags on logins | BlueWall | 1 | -1/+4 |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-17 | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A... | Dan Lake | 1 | -0/+24 |
2012-02-17 | Add new and updated script events | Robert Adams | 2 | -3/+67 |
2012-02-17 | Fix missing telehub handling on login | BlueWall | 1 | -0/+21 |
2012-02-16 | Fix: Object owned by the group does not return to the last owner http://opens... | PixelTomsen | 2 | -2/+2 |
2012-02-16 | If shape properties fail SOP parsing (e.g. due to commas instead of decimal p... | Justin Clark-Casey (justincc) | 1 | -12/+22 |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 3 | -7/+47 |
2012-02-14 | Refactor appearance saving for NPC to use AvatarFactoryModule interface. | Dan Lake | 1 | -0/+1 |
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather th... | Justin Clark-Casey (justincc) | 1 | -5/+9 |
2012-02-11 | Make ScenePresence.MovementFlag a private only settable value to reduce compl... | Justin Clark-Casey (justincc) | 1 | -7/+4 |