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2011-05-26Change setter on changed flags to public so modules can reset itMelanie1-1/+1
2011-05-26Add a --noassets option to "save oar".Justin Clark-Casey (justincc)1-6/+19
This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
2011-05-25Add PayPrice to serialization format Xml2Melanie2-6/+40
2011-05-25Add PayPrice to serialization format Xml2Melanie2-2/+36
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2-1/+10
backup is not used.
2011-05-24Create a method to force the script engine to save state from outsideMelanie1-0/+2
2011-05-24Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2-1/+10
backup is not used.
2011-05-24Create a method to force the script engine to save state from outsideMelanie1-0/+2
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie2-0/+27
the SceneGraph is torn down.
2011-05-24Add an event for an orderly region shutdown that fires once per region beforeMelanie2-0/+27
the SceneGraph is torn down.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)12-12/+0
OpenSim.Tests.Common instead
2011-05-21refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)1-1/+1
2011-05-21refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)1-8/+2
2011-05-21move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)1-21/+2
TastInventoryHelpers class
2011-05-21refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)1-13/+3
2011-05-21rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)1-3/+3
other test helper names
2011-05-21refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)1-12/+3
UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)4-25/+17
copy/pasting code with small differences
2011-05-20refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)1-6/+6
2011-05-20implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2-3/+43
GetSOP method
2011-05-20implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2-0/+26
2011-05-20add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)3-2/+49
2011-05-18correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)1-1/+1
2011-05-17don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)1-1/+4
we're inspecting in order to send the required inventory folders
2011-05-14Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)1-18/+27
To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
2011-05-13Fix broken inventory links on viewer 2.Justin Clark-Casey (justincc)2-2/+23
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first. This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-12Add a smidgen of method doc about the fact that item links reuse the asset ↵Justin Clark-Casey (justincc)1-0/+4
id item slot
2011-05-12Prevent viewer 2 from creating a duplicate outfit inventory links.Justin Clark-Casey (justincc)1-2/+29
I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit). This should stop lots of duplicate links being created when viewer 2 is used. However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) . I think we actually see this problem on viewer 1 as well. It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API. WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-09Add commands to delete objects by name, UUID, creator or ownerMelanie1-0/+67
2011-05-09Add commands to delete objects by name, UUID, creator or ownerMelanie1-0/+67
2011-05-06adjust avatar terse update packet filter distance error threshold based on ↵dahlia1-1/+5
avatar speed
2011-05-06remove further mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-05-06One more bug fix concerning library items that weren't being copied to ↵Diva Canto1-1/+1
user's inventory. Also commented verbose debug message.
2011-05-06Bug fix: iars under Library weren't being loaded.Diva Canto1-0/+2
2011-05-04Put the previous state back in the attachments in case the agent transfer fails.Diva Canto1-1/+14
2011-05-04use getters instead of member variables in velocity network filter code and ↵dahlia1-6/+8
add some more descriptive comments.
2011-05-03adjust terse avatar update filtering to send updates when distance traveled ↵dahlia1-3/+17
does not match expected distance, rather than at a fixed time period. this should smooth avatar motion somewhat when moving in a straight line and velocity is constant.
2011-05-03Some private changes to the prioritizer: 30m steps instead of 10 and disableMelanie1-2/+2
the broken frontback math. Much better user experience.
2011-05-03Revert the CM prioritizer to the core versionMelanie1-8/+0
2011-05-01Broke down Caps.cs into a generic Caps object that simply ↵Diva Canto2-13/+9
registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. Renamed a few methods that were misnomers. Compiles but doesn't work.
2011-04-30Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto1-1/+1
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto1-0/+2
2011-04-30When coming in from a legacy region without fatpacks, start scripts theMelanie1-0/+16
usual way
2011-04-30When coming in from a legacy region without fatpacks, start scripts theMelanie1-0/+16
usual way
2011-04-30Set the attachment data on scripted rez to allow toasters to work.Melanie1-0/+3
2011-04-29Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2-23/+40
2011-04-29Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto1-0/+2
them if fail.
2011-04-29Minor correction to yesterday's changes. Make normal prim crossing (no ↵Diva Canto2-2/+3
attach) work well again.
2011-04-28Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto3-98/+32
the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
2011-04-28Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2-2/+9
Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.