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2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2-2/+10
the time for nowwq
2015-09-06remove a forgotten cast to intUbitUmarov1-1/+1
2015-09-06Clean up viewer-based access control specifications.Diva Canto1-3/+7
2015-09-06fix odd drawdistance control initializationUbitUmarov1-12/+6
2015-09-06still a missing stat IDUbitUmarov1-9/+12
2015-09-06let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov1-50/+91
array indexes all over the place
2015-09-04a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov1-79/+91
for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto29-29/+0
OpenSim.Framework.
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto1-3/+3
_PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2-106/+122
rearrange on stat code ( MOSES special ones still out )
2015-09-03 at last we can login and see objects ( friends is dead and disable inUbitUmarov2-53/+7
scenepresence)
2015-09-02seems to compile ( tests comented out)UbitUmarov25-2943/+338
2015-08-31First commit where physics work as region module.Diva Canto2-5/+9
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
2015-08-31dont change camera on crossingsUbitUmarov1-4/+4
2015-08-31start sending terrain patchs in completmovement where we know itsUbitUmarov2-2/+8
position. Also reset camera to position on makeroot
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto10-10/+10
2015-08-30Renamed the namespaces tooDiva Canto11-22/+22
2015-08-30Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto1-2/+1
constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30more on tps and crossingsUbitUmarov1-29/+76
2015-08-30Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto1-7/+9
2015-08-29 fix NeighborRegions codeUbitUmarov1-49/+16
2015-08-27 take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2-6/+46
Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
2015-08-25 change terrain internal representation to float. ushort work with legalUbitUmarov1-2/+2
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
2015-08-25 terrain stored as ushorts with gzip compressionUbitUmarov1-1/+5
2015-08-24 change internal representation of terrain from int to ushort. This willUbitUmarov1-2/+2
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
2015-08-24try to implement core load oar optionsUbitUmarov3-18/+77
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov1-1/+1
2015-08-23In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams1-1/+1
from collisions before removing the collision callbacks. Should not make operational differences.
2015-08-22Warp3D map now seems to workUbitUmarov1-0/+2
2015-08-22update MapSearchModuleUbitUmarov1-0/+5
2015-08-21 remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov1-1/+2
does not compress well on island?
2015-08-21 remove a 256m checkUbitUmarov1-4/+13
2015-08-20Fix multiple moving_end and add moving_start to llSetKeyframedMotionJeff Kelley1-10/+15
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2015-08-20Partial plumbing for the agent stateful module features negotiationMelanie Thielker2-1/+8
2015-08-19funny bugUbitUmarov1-1/+1
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov2-2/+14
2015-08-19minor changeUbitUmarov1-7/+11
2015-08-19 add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov1-2/+4
exactly as core)
2015-08-16Create want and need lists for agent data interchange formats.Melanie Thielker1-0/+44
2015-08-15Adding the IAgentStatefulModule interface. It is used in addtion toMelanie Thielker1-0/+61
one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions
2015-08-11Show Script Time in the statistics panelOren Hurvitz2-38/+68
The value shown is the number of milliseconds per frame that were spent executing scripts in this region.
2015-08-11Better handling of invalid XML: a) prevent infinite loop on EOF; b) better ↵Oren Hurvitz3-61/+73
logging If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts. The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is.
2015-08-08WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto1-3/+7
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
2015-08-03Removed unused variableOren Hurvitz1-2/+0
2015-08-02Add an option to processes physics collisions using FireAndForget.Robert Adams2-3/+48
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true There is a problem with physics colliions sometimes stopping. One suspicion is that the long callback path from the physics engine into the script engine is causing problems. Enabling this feature passes the collision into the script engine on a separate thread and not the main simulation thread. Tester can enable this and see if the collsions stay around. If they still fail, this commit should be reverted and another solution looked for.
2015-08-01Mantis #7657 and #7514. This should alleviate the problem of bad object ↵Diva Canto2-4/+6
assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: (1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!) (2) importing assets via OAR and IAR Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657. Virus!