Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-08 | fix some compile | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | fix some compile | UbitUmarov | 1 | -1/+1 | |
2015-09-08 | More 'everything is a module' merging. | Robert Adams | 1 | -1/+1 | |
Have most of UbitOde converted. There are compile errors in OpenSimBase as the new modules stuff is not all there. Removed ChOdePlugin as it's connection to OdePlugin was tangled. | |||||
2015-09-08 | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2 | -2/+10 | |
the time for nowwq | |||||
2015-09-06 | remove a forgotten cast to int | UbitUmarov | 1 | -1/+1 | |
2015-09-06 | Clean up viewer-based access control specifications. | Diva Canto | 1 | -3/+7 | |
2015-09-06 | fix odd drawdistance control initialization | UbitUmarov | 1 | -12/+6 | |
2015-09-06 | still a missing stat ID | UbitUmarov | 1 | -9/+12 | |
2015-09-06 | let extra stats travel side by side with viewers ones... try to fix damm ↵ | UbitUmarov | 1 | -50/+91 | |
array indexes all over the place | |||||
2015-09-04 | a few changes to stats. Array order coerent on users. give up on moses stats ↵ | UbitUmarov | 1 | -79/+91 | |
for now, since SimExtraStatsCollector cant reach SimStatsReport etc | |||||
2015-09-04 | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 29 | -29/+0 | |
OpenSim.Framework. | |||||
2015-09-04 | In SceneGraph, use the property PhysicsScene instead of the variable ↵ | Diva Canto | 1 | -3/+3 | |
_PhysScene, so that it gets properly initialized before being dereferenced. | |||||
2015-09-04 | remove a forgotten 1000.9 factor on physics fps | UbitUmarov | 1 | -1/+1 | |
2015-09-04 | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2 | -106/+122 | |
rearrange on stat code ( MOSES special ones still out ) | |||||
2015-09-03 | at last we can login and see objects ( friends is dead and disable in | UbitUmarov | 2 | -53/+7 | |
scenepresence) | |||||
2015-09-02 | seems to compile ( tests comented out) | UbitUmarov | 25 | -2943/+338 | |
2015-08-31 | First commit where physics work as region module. | Diva Canto | 2 | -5/+9 | |
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | |||||
2015-08-31 | dont change camera on crossings | UbitUmarov | 1 | -4/+4 | |
2015-08-31 | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2 | -2/+8 | |
position. Also reset camera to position on makeroot | |||||
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 10 | -10/+10 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 11 | -22/+22 | |
2015-08-30 | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 1 | -2/+1 | |
constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | |||||
2015-08-30 | more on tps and crossings | UbitUmarov | 1 | -29/+76 | |
2015-08-30 | Mantis #7713: fixed bug introduced by 1st MOSES patch. | Diva Canto | 1 | -7/+9 | |
2015-08-29 | fix NeighborRegions code | UbitUmarov | 1 | -49/+16 | |
2015-08-27 | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2 | -6/+46 | |
Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | |||||
2015-08-25 | change terrain internal representation to float. ushort work with legal | UbitUmarov | 1 | -2/+2 | |
sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory | |||||
2015-08-25 | terrain stored as ushorts with gzip compression | UbitUmarov | 1 | -1/+5 | |
2015-08-24 | change internal representation of terrain from int to ushort. This will | UbitUmarov | 1 | -2/+2 | |
suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input) | |||||
2015-08-24 | try to implement core load oar options | UbitUmarov | 3 | -18/+77 | |
2015-08-24 | rename ImapTileModule as IMAPImageUploadModule to match core | UbitUmarov | 1 | -1/+1 | |
2015-08-23 | In ScenePresence, when removing from the physical scene, unsubscribe | Robert Adams | 1 | -1/+1 | |
from collisions before removing the collision callbacks. Should not make operational differences. | |||||
2015-08-22 | Warp3D map now seems to work | UbitUmarov | 1 | -0/+2 | |
2015-08-22 | update MapSearchModule | UbitUmarov | 1 | -0/+5 | |
2015-08-21 | remove the noise part on the PinHeadIsland. why to want something that | UbitUmarov | 1 | -1/+2 | |
does not compress well on island? | |||||
2015-08-21 | remove a 256m check | UbitUmarov | 1 | -4/+13 | |
2015-08-20 | Fix multiple moving_end and add moving_start to llSetKeyframedMotion | Jeff Kelley | 1 | -10/+15 | |
Signed-off-by: Melanie Thielker <melanie@t-data.com> | |||||
2015-08-20 | Partial plumbing for the agent stateful module features negotiation | Melanie Thielker | 2 | -1/+8 | |
2015-08-19 | funny bug | UbitUmarov | 1 | -1/+1 | |
2015-08-19 | find sending of initial terrain using PushTerrain as os core | UbitUmarov | 2 | -2/+14 | |
2015-08-19 | minor change | UbitUmarov | 1 | -7/+11 | |
2015-08-19 | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 1 | -2/+4 | |
exactly as core) | |||||
2015-08-16 | Create want and need lists for agent data interchange formats. | Melanie Thielker | 1 | -0/+44 | |
2015-08-15 | Adding the IAgentStatefulModule interface. It is used in addtion to | Melanie Thielker | 1 | -0/+61 | |
one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions | |||||
2015-08-11 | Show Script Time in the statistics panel | Oren Hurvitz | 2 | -38/+68 | |
The value shown is the number of milliseconds per frame that were spent executing scripts in this region. | |||||
2015-08-11 | Better handling of invalid XML: a) prevent infinite loop on EOF; b) better ↵ | Oren Hurvitz | 3 | -61/+73 | |
logging If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts. The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is. | |||||
2015-08-08 | WARNING: massive refactor to follow libomv's latest changes regarding ↵ | Diva Canto | 1 | -3/+7 | |
inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed! | |||||
2015-08-03 | Removed unused variable | Oren Hurvitz | 1 | -2/+0 | |
2015-08-02 | Add an option to processes physics collisions using FireAndForget. | Robert Adams | 2 | -3/+48 | |
Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true There is a problem with physics colliions sometimes stopping. One suspicion is that the long callback path from the physics engine into the script engine is causing problems. Enabling this feature passes the collision into the script engine on a separate thread and not the main simulation thread. Tester can enable this and see if the collsions stay around. If they still fail, this commit should be reverted and another solution looked for. | |||||
2015-08-01 | Mantis #7657 and #7514. This should alleviate the problem of bad object ↵ | Diva Canto | 2 | -4/+6 | |
assets being passed around via HG and archives. No guarantees that all the leaks have been found, but at least it detects and fixes these bad assets upon: (1) storing and getting assets over HG -- assuming the core HG asset service is being used (not the case with OSGrid!) (2) importing assets via OAR and IAR Instantiation of bad assets now should also work, instead of producing an exception, but the bad assets themselves aren't being fixed in the DB. That should be done with a cleaning tool -- see Perl script in Mantis #7657. Virus! |