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2015-10-21 recover scripts execution time stat i lost on previus changes. Behing async,...UbitUmarov2-5/+10
2015-10-20 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to P...UbitUmarov1-20/+2
2015-10-20 add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov1-0/+8
2015-10-20 also apply axis locks, when creating a prim physics actorUbitUmarov1-0/+14
2015-10-20 stop using a Vector3 to store 3bitsUbitUmarov2-22/+57
2015-10-20 STATUS_ROTATE are linkset flags and not primUbitUmarov2-18/+20
2015-10-18On to 0.8.3!Diva Canto1-1/+1
2015-10-12 in stats use real integration time, not the wanted one. Dont let stats calls...UbitUmarov1-20/+29
2015-10-02 remove unused method parameter master also removedUbitUmarov1-1/+1
2015-10-01 send DisableSimulator messages on closing childagents. Possible still not on...UbitUmarov1-0/+9
2015-10-01 change GetNewRezLocation physics ray results processingUbitUmarov1-21/+38
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov2-2/+12
2015-09-30 add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov1-1/+9
2015-09-30 let sp know about scene before anything else on creationUbitUmarov1-1/+1
2015-09-30 clamp all draw distance changes within region limitsUbitUmarov1-8/+14
2015-09-30 add several options for NPC creation so abusive use can be reduced (restrict...UbitUmarov1-0/+12
2015-09-28 let us see our online friendsUbitUmarov1-6/+6
2015-09-28 remove a auxiliar vector no longer neededUbitUmarov1-7/+5
2015-09-28 recover a lost position check for mega regionsUbitUmarov1-6/+7
2015-09-26 fix unscripted sits without physics helpUbitUmarov1-9/+4
2015-09-26 fix object rez on terrain, i broke adding physics assistanceUbitUmarov1-11/+19
2015-09-26 fix object crossings to other scene on same instanceUbitUmarov2-1/+8
2015-09-25 rearrange source codeUbitUmarov1-313/+304
2015-09-25 add butterflies to terrainUbitUmarov1-185/+757
2015-09-24 we still don't have extended wind and cloud neither do viewersUbitUmarov1-40/+32
2015-09-24 some cleanup on terrain encoderUbitUmarov1-178/+55
2015-09-24 save a few more bits per flat patchUbitUmarov1-4/+5
2015-09-24 don't mess ray direction..UbitUmarov1-74/+78
2015-09-24 add physics assistance on placement of a new object. This may help on mantis...UbitUmarov1-61/+101
2015-09-23 fix the DC term on flat patch encodingUbitUmarov1-3/+3
2015-09-23 speedup flat terrain patchs encoding, plus a few minor changes.UbitUmarov1-173/+62
2015-09-23 change the encapsulation of compressed land patchs in llUDP packetsUbitUmarov1-6/+61
2015-09-21last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2-49/+6
2015-09-21try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may st...UbitUmarov2-14/+6
2015-09-21add missing sit checkUbitUmarov1-1/+2
2015-09-21Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens5-30/+28
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov1-1/+0
2015-09-15avoid a null ref (that should not happen after last commit), also reduce use ...UbitUmarov1-20/+28
2015-09-15fix missing check for viaHGLoginUbitUmarov1-2/+2
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov4-8/+23
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-12missing file...UbitUmarov1-29/+34
2015-09-11 inventory messUbitUmarov1-22/+22
2015-09-11 remove diva's inventory cache since it seems to cause mantis 7720, broken it...UbitUmarov1-22/+22
2015-09-10fix lost sending of initial terrain to child agentsUbitUmarov1-0/+2
2015-09-08a mess with Modules and ModuleUbitUmarov1-43/+3
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-09-08More 'everything is a module' merging.Robert Adams1-1/+1
2015-09-08 add script events per sec stat, using the time report code, but ignoring the...UbitUmarov2-2/+10